For Inkbound players, this is an augment guide, you can find all augment in the list below and they are explained in detail.
Header
Note: This is current wording as of the Build on the 22nd. I will update it as I find errors and corrections, feel free to let me know if you see anything.
Additionally: There are currently 2 Freezing Frost Upgrades. This is correct, but likely to change.
Clairvoyent
Name
Text
Rarity
Amplified
+10 damage
Common
Shielding
Gain Shielding Aura.
Common
Extended
Increased range.
Uncommon
Prepared
On turn start, full Cost Discount.
Uncommon
Hexing
Gain Hexing Aura.
Rare
Charging
On your turn, gain 1 Psionic Charge.
Rare
Critical
+25 Crit Chance
+150 Crit Damage
+150 Crit Damage
Epic
Healing
Gain Heal Aura.
Epic
Name
Text
Rarity
Critical
+5 Crit Chance
+15 Crit Damage
+15 Crit Damage
Common
Empowering
Allies hit gain 1 Ability Power for the rest of the turn.
Common
Potent
+15 damage
Uncommon
Shielding
Allies hit gain 2 Shield.
Uncommon
Grevious
Gain Damage Aura.
Rare
Prepared
On turn start, full Cost Discount.
Rare
Charging
Gain 1 Psionic Charge.
Epic
Mighty
+40 damage
Epic
Name
Text
Rarity
Potent
+30 damage.
Common
Sparking
On turn start, 35% chance to gain 1 Psionic Charge.
Common
Quickened
-1 Cooldown
Uncommon
Critical
+15 Crit Chance.
Uncommon
Lethal
+100 Crit Damage.
Rare
Charging
On your turn, gain 1 Psionic Charge.
Rare
Discounted
-1 Will Cost
Epic
Charged
+100 damage at full charge.
Epic
Magma Miner
Name
Text
Rarity
Critical
+10 Crit Chance
Common
Bolstered
+15 damage
Common
Smouldering
Inflict 1 stack of Burn.
Uncommon
Extracting
On hitting, 10% chance to spawn an Orb.
Uncommon
Shattering
Inflict Shatter.
Rare
Scorching
On hitting, inflict 1 stack of Burn. If already inflicted with Burn, also inflict 1 stack of Burn to nearby Enemies.
Rare
Whopping
+35 damage
Epic
Whack-a-
Bonk costs 0 Will the first 3 times you use it each turn.
Epic
Name
Text
Rarity
Heavy
+20 damage
Common
Scorching
Inflict 3 stacks of Burn.
Common
Quick
-1 Cooldown
Uncommon
Shielding
Gain 1 Shield for each Enemy hit.
Uncommon
Dense
+60 damage
Rare
Stunning
Inflict Dazed.
Rare
Discounted
-1 Will Cost
Epic
Critical
+25 Crit Chance.
+150 Crit Damage.
+150 Crit Damage.
Epic
Name
Text
Rarity
Strengthened
+45 damage
Common
Scorching
Inflict 5 stacks of Burn.
Common
Quickened
-1 Cooldown
Uncommon
Critical
+12 Crit Chance
Uncommon
Mega
+120 damage
Rare
Extracting
On defeating an Enemy with Smash, spawn an Orb. Once per turn.
Rare
Discounted
-1 Will Cost
Epic
Oversized
Larger area of effect. Can now hit more than one Enemy.
Epic
Mosscloak
Name
Text
Rarity
Sharp
+10 damage
Common
Poison
Inflict 2 stacks of Poison.
Common
Lacerating
Inflict 2 stacks of Bleed.
Uncommon
Poison-Tipped
On hitting an Enemy not inflicted with Poison, inflict 6 stacks of Poison. Otherwise inflict 2 stacks.
Uncommon
Lethal
+100 Crit Damage
Rare
Critical
+20 Crit Chance
Rare
Piercing
+35 damage
Epic
Spinning
On hitting, hit an additional time. -15 damage.
Epic
Name
Text
Rarity
Distant
Increase dash range.
Common
Poison
Inflict 4 stacks of Poison.
Common
Shielding
On passing through Allies or Enemies, gain 1 Shield.
Uncommon
Quick
On use, reset Cooldown. Once per turn.
Uncommon
Strengthening
Gain 2 Physical Power for each Enemy you pass through, until your next attack.
Rare
Prepared
On turn start, full Cost Discount.
Rare
Evasive
Gain 1 stack of Evasive.
Epic
Critical
Gain Critical Charge on a random Binding.
Epic
Name
Text
Rarity
Critical
+5 Crit Chance
Common
Distant
Increased range.
Common
Poison
Inflict 2 stacks of Poison per hit.
Uncommon
Ravaging
Your Shuriken deal +5 damage.
Uncommon
Lethal
+75 Crit Damage
Rare
Stockpiled
On your turn, gain 1 Shuriken.
Rare
Discounted
-1 Will Cost
Epic
Destructive
Your Shuriken deal +10 damage.
Epic
Obelisk
Name
Text
Rarity
Hardened
+10 damage
Common
Shielding
20% chance to gain 1 additional Shield.
Common
Broad
Increased range.
Uncommon
Prepared
On turn start, full Cost Discount.
Uncommon
Thunderous
+20 damage
Rare
Spiked
Gain 1 stack of Spiked.
Rare
Heavy
Inflict 1 stack of Crush.
Epic
Frozen
Inflict 1 stack of Frostbite.
Epic
Name
Text
Rarity
Critical
+5 Crit Chance
+40 Crit Damage
+40 Crit Damage
Common
Bolstered
Increased range.
Common
Quickened
-1 Cooldown
Uncommon
Hardened
+45 damage
Uncommon
Stunning
Inflict Dazed
Rare
Shattering
Inflict Shatter.
Rare
Discounted
-1 Will Cost
Epic
Charged
+100 damage
Epic
Name
Text
Rarity
Massive
+15 damage.
Common
Dense
Inflict 1 stack of Crush.
Common
Shielding
Gain 1 Shield for each Enemy hit.
Uncommon
Shattering
Inflict Shatter.
Uncommon
Quickened
-1 Cooldown
Rare
Colossal
+30 damage.
Rare
Discounted
-1 Will Cost
Epic
Stunning
Inflict Dazed
Epic
Weaver
Name
Text
Rarity
Thickened
+10 damage
Common
Frost-Infused
On your turn, inflict 1 stack of Frostbite to Enemies with Threaded.
Common
Lengthy
Further range and wider area.
Uncommon
Hexing
Inflict Hex.
Uncommon
Sturdy
Each thread attacked to you grants 1 Shielding.
Rare
Flame-Infused
On your turn, inflict 2 stacks of Burn to Enemies with Threaded.
Rare
Spun
Cost 0 Will the first 3 times you use it each turn.
Epic
Sapping
On defeating a Threaded Enemy or on detaching a Thread, restore 1 HP.
Epic
Name
Text
Rarity
Tightened
+20 damage
Common
Rope Friction
Inflict 2 stacks of Burn
Common
Quickened
-1 Cooldown
Uncommon
Prepared
On turn start, full Cost Discount.
Uncommon
Defensive
Gain 1 Shield for each Enemy hit.
Rare
Pulling
Pull Enemies towards you.
Rare
Constrained
+25 damage for each Thread attached to you.
Epic
Constricting Knots
+60 damage to Threaded Enemies.
Epic
Name
Text
Rarity
Potent
+30 damage
Common
Elemental
Inflict 1 stack of Frostbite and 1 stack of Burn.
Common
Seamless
-1 Cooldown
Uncommon
Prepared
On turn start, full Cost Discount.
Uncommon
Patchwork
Gain 1 Shield for each Enemy hit.
Rare
Sewing
Inflict Threaded before dealing damage. Stitch can hit non-Threaded Enemies.
Rare
Critical
+25 Crit Chance
+150 Crit Damage
+150 Crit Damage
Epic
Cross
+30 damage for each Thread attached to you.
Epic
General Bindings Part 1
Name
Text
Rarity
Precise
Target gains Precise.
Common
Swift
Target gains Swift.
Common
Quickened
-1 Cooldown
Uncommon
Quickening
Reduce Cooldown of your highest Cooldown Binding by 1.
Uncommon
Accurate
An additional random Binding gains Crit.
Rare
Evasive
Grant +1 Stack of Evasive.
Rare
Discounted
-1 Will Cost
Epic
Discounting
Reduce Will of a random Binding by 1.
Epic
Name
Text
Rarity
Shielding
Gain 2 Shield.
Common
Precise
Gain Precise.
Common
Quickened
-1 Cooldown
Uncommon
Distant
Range increased to max.
Uncommon
Quickening
Reduce Cooldown of your highest Cooldown Binding by 1.
Rare
Discounting
Reduce the Will cost of a random Binding by 1.
Rare
Evasive
Gain 1 stack of Evasive.
Epic
Extracting
Spawn on Orb near your teleport destination. Once per turn.
Epic
Name
Text
Rarity
Quickened
-1 Cooldown
Common
Critical
+5 Crit Chance.
+15 Crit Damage.
+15 Crit Damage.
Common
Empowering
+10 damage to each additional Enemy reached.
Uncommon
Charged
Inflict an additional stack of Shocked.
Uncommon
Lethal
+15 Crit Chance.
+50 Crit Damage.
+50 Crit Damage.
Rare
Potent
+35 damage
Rare
Discounted
-1 Will Cost.
Epic
High-Voltage
+50 damage.
Epic
Name
Text
Rarity
Quickened
-1 Cooldown
Common
Sharp
Inflict +2 stacks of Bleed.
Common
Shielding
Gain 1 Shield for each Enemy hit.
Uncommon
Breaking
Inflict Shatter.
Uncommon
Bolstered
+50 damage
Rare
Razor-Sharp
Inflict +5 stacks of Bleed.
Rare
Discounted
-1 Will Cost.
Epic
Bloodthirsty
On hitting Enemies, restore 1 HP for each Enemy.
Epic
Name
Text
Rarity
Potent
+25 damage
Common
Freezing
Inflict +2 stacks of Frostbite.
Common
Quickened
-1 Cooldown
Uncommon
Wider
Wider area of effect.
Uncommon
Mighty
+75 damage
Rare
Prepared
On turn start, full Cost Discount.
Rare
Freezing
+25 Frostbite Damage
Epic
Rending
Deal +25% damage to Enemies inflicted with Frostbite.
Epic
Name
Text
Rarity
Shields
On pickup, gain 3 Shield.
Common
Vitality
On pickup, restores 1 HP.
Common
Quickened Cultivation
-1 Cooldown
Uncommon
Quickness
On pickup, gain 1 stack of Evasive.
Uncommon
Will
On pickup, gain 1 Will.
Rare
Critical Cultivation
On pickup, gain Critical Charge on a random Binding.
Rare
Potency
On pickup, Magic Bindings gain 1 Cost Discount.
Epic
Strength
On pickup, Physical Bindings gain 1 Cost Discount.
Epic
Name
Text
Rarity
Smouldering
+25 damage.
Common
Scorching
Inflict +2 stacks of Burn.
Common
Quickened
-1 Cooldown
Uncommon
Prepared
On turn start, full Cost Discount.
Uncommon
Explosive
+50 damage.
Rare
Blazing
Inflict +5 stacks of Burn.
Rare
Combusting
+10 Burn Damage.
Epic
Fueling
Deal +25% damage to Enemies inflicted with Burn.
Epic
Name
Text
Rarity
Quickened
-1 Cooldown
Common
Quickening
Reduce Cooldown of your highest Cooldown Binding by 1.
Common
Critical
Gain Critical Charge on a random Binding.
Uncommon
Restorative
Restore 2 HP.
Uncommon
Bolstered
Gain 5 Ability Power for your next Binding.
Rare
Resistant
Gain Resistant.
Rare
Hastening
Reduce Cooldown of your Bindings by 1.
Epic
Discounting
Reduce Will of a random Binding by 1.
Epic
Name
Text
Rarity
Potent
+25 damage
Common
Dire
+5 damage per stack of Dread.
Common
Critical
+15 Crit Chance
Uncommon
Crippling
+35 Crit Damage
Uncommon
Discounted
-1 Will Cost
Rare
Preserving
Gain 3 stacks of Dread after using Jinx.
Rare
Lethal
+100 damage
Epic
Dreadful
+30 damage per stack of Dread.
Epic
General Bindings Part 2
Name
Text
Rarity
Pickpocket
Gain Swift.
Common
Absorbing
Steal 1 HP.
Common
Quickened
-1 Cooldown
Uncommon
Greedy
Increased range. Can Pilfer from multiple Enemies at once, but Will cost is increased by 1.
Uncommon
Prepared
On turn start, full Cost Discount.
Rare
Orb Thief
Steal an Orb. Once every two turns.
Rare
Lucky
25% chance to steal a random Vestige.
Epic
Large Pockets
Steal an additional amount of Kwillings.
Epic
Name
Text
Rarity
Noxious
+25 damage
Common
Potent
Inflict +3 stacks of Poison.
Common
Quickened
-1 Cooldown
Uncommon
Widespread
Wider area of effect.
Uncommon
Noxious
Inflict +10 stacks of Poison.
Rare
Prepared
On turn start, full Cost Discount.
Rare
Putrid
+5 Poison Damage
Epic
Debilitating
All Bindings deal +25% damage to Enemies inflicted with Poison.
Epic
Name
Text
Rarity
Rushed
Restore 1 additional HP. Increase Cooldown by 1.
Common
Shielding
Target gains 2 Shield.
Common
Quickened
-1 Cooldown
Uncommon
Amplified
Restore +1 HP.
Uncommon
Mending
If the recipient has less than 50% Max HP, restore an additional 3 HP.
Rare
Prepared
On turn start, full Cost Discount.
Rare
Sturdy
Healing from Restoration or its upgrades can overheal, granting Shield instead of HP in the Ally is restored for greater than their Max HP.
Epic
Resistant
Target gains Resistant.
Epic
Name
Text
Rarity
Plated
+2 Shield
Common
Scaffolding
If you have no Shield, gain 2 Shield.
Common
Quickened
-1 Cooldown
Uncommon
Stockpiled
Grants 1 additional Shield for each turn Shield Wall is not used. Lost at the end of combat.
Uncommon
Spiked
Gain 3 stacks of Spiked.
Rare
Restorative
Restore 2 HP.
Rare
Impenetrable
+5 Shield
Epic
Fortifying
Whenever you lose HP, reduce the Cooldown of Shield Wall by 1.
Epic
That’s all we are sharing today in Inkbound Augment List Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Twonky