Have you ever seen someone in-game with a colored name and wondered how you could do it to? Look no further! This guide will show you how to give your class names and username their own unique flair. Introduction Welcome! In this guide I’ll show you how to give yourself a unique, colored name!…
Category: Guide
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TRIBES 3: Rivals – Roaming Raider Guide (Medium Offense Build)
This roaming raider guide describes how you can learn routes, disrupt the enemy, and win games. Introduction This guide is my attempt at providing a platform which a new player to Tribes can use to develop his skills, building his awareness, and help win some matches. Quick Summary Spend each round developing your skiing…
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Dragon’s Dogma 2 Character Creator & Storage: K-Pop Idol/Douyin Girl/Ulzzang Look Guide
Guide to creating the K-Pop Idol/Douyin Girl/Ulzzang look. Intro This is a guide to create a baseline head and makeup look. Only sliders that are relevant to creating the head are included. Some other looks with different makeup and hair Presets To start Create new 2nd Body 3rd Body Base Head Base Head (1/3)…
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SEARCH ALL – MOUSES: 100% Guide
This is a guide to show all the locations of the “mouses”. All the achievements will unlock once all 100 of the “mouses” have been located. Spoiler Alert!!! Please click the image to enlarge it! TRAIN LOCATIONS ALL LOCATIONS TOP LEFT BOTTOM LEFT BOTTOM MIDDLE TOP MIDDLE TOP RIGHT BOTTOM RIGHT Also, we recommend…
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Sixty Four: Tips and Hints for Some High-level
This is NOT a complete gameplay/achievements guide. However I’ll include some tips/hints to help you go through smoothly. Spoiler Alert!!! Check this out whenever you feel stuck. About Automation Early game there’s only semi-automation. You can’t fully idle at this stage. Near endgame (10 – 20ish hours depending on your play style) you’ll unlock…
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Rental: Walkthrough for 100% Achievement
Walking sim with horror elements (it can’t hurt you). Walkthrough with all achievements. ~25 minutes to 100% Intro Achievements count – 9 Time to 100% – 25 mins Playthroughs required – 1 (2 when speedrun achievement will be fixed) WASD to move, Space to interact with items/speak. Walkthrough Press any button in menu to…
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Heavy Storm Shadow:Prologue – How to Change the Language to English
Game booting up in ancient runespeak? Here’s how to change it to English. game in English here, i’ll just post two screenshots in english, which should save alot of time for most ppl detailed step by step just follow the red circles and arrows settings left back exit Thanks to Cerberus for their excellent…
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100 March Cats: 100% Guide (Base Game + DLC)
Check out this full image guide to achieve 100% for the base game and DLC. 100% Completion Gypsyrose creates all screenshots, and please click any of them to enlarge them. FREE Content DLC Content Also, if you love this game, we recommend you check out these 100% guides for similar games: Hidden Winter…
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Snow White Ashes: All Endings for Demo
A guide to getting every variant of the demo’s ending. Variant 1 (“Myia”) Sing “Who are you?” “I can walk just fine.” “You may.” any Yes Ask about his past “I enjoy singing” any Variant 2a (“Selene”) Draw your blood “I’m not lost.” Take his arm “You may not.” “No.” any No. Ask about…
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Hazy Mind: 100% Achievement Guide
Here is a complete guide to help you get all achievements. Playthrough #1 In this playthrough, you get the Neutral ending, Bad ending, and the achievements: – Sad Start. – Sooo delicious! – You made a great choice. – Why are you asking these questions? – I did not expect that. – What a cute creature!…
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Mimic Logic: Mimic Avoidance Guide (Tips & Tricks)
This guide aims to help you avoid opening Mimics by listing all tips and tricks I could think of. Before we start… Mimic Logic is a game about making you think, develop and apply strategies to solve logic puzzles. If you follow this guide, you will skip the developing part, and just apply the…
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Islands of Insight: An Optimal Layout for ‘Scurry, Hurry’ Challenge
I encountered difficulties in completing the ‘Scurry, Hurry’ Challenge in Shady Wildwood. To overcome this, I sketched an optimal layout for navigating through the labyrinth to collect all orbs within the given time frame. Layout Flow Orbs Jump Pads Hole Hole with Jump Pad beneath Explanation By collecting the orbs in the following sequence,…