Guard Duty Walkthrough and guidance for obtaining 100% achievements!
Introduction
Guard Duty is a lovely but short point and click adventure with 20 achievements. Almost all of them are story-related. Give the assassin at the market a coin to unlock the only missable achievement.
This guide will direct you through the entire game step by step. Therefore, it contains dramatical spoilers which are not marked.
Prologue
- Open and inspect the wardrobe.
- Pick a dart and the rope.
- Examine the hatch and use the rope with the broken window. Climb down.
- Interact with Lil’ Birdy and go through the castle door.
- Approach the guards.
- Pick your left boot and walk southwards to the gate.
- Head to the gate and talk with the guard.
- Go to the market and find your right boot next to the fountain.
- Give the assassin your last gold coin.
- Examine the fountain to find another coin, use it to buy a froot from the Froot IV Salers.
- Open your inventory and inspect the froot.
- Go eastwards and travel to the field.
- Fasten the net on the small bridge and re-enter the scene to catch the toad.
- Use the toad to get your trousers from Girtrude, at the market.
- Open your inventory and buy a Medus Root from the froot stall, use it with yourself.
- Head back to the gate and talk with Barric.
- Examine the Usual Place below the population sign and use the key to open the amnesty chest.
- Travel to the field and dress yourself.
- Enter the castle and pass the guards.
Act I – Royal Blood
- Speak with Bertwick and pick the first option.
- Find Hendrick at the market and speak with him.
- Travel to the gate and try to leave.
- Head to the Clerk in the castle and ask him about the DLC.
- Enter the Drunken Monk at the market and talk to the mage. Choose:
- What brings you to Wrinklewood?
- A thousand follow?
- Talk to me…
- A thousand follow?
- Stopped who?
- So what did your apprentice do exactly?
- Inspect the creepy book from your inventory.
- Search in the box of lost property for your apartment key.
- Enter your room in the castle and use the creepy book with the broken window.
- Go to the castle library (to the right at the stairs).
- Give the library card to the bookkeep and show her the creepy book afterwards.
- Walk to the left and interact with the ladder twice.
- Go through the study room door.
- Start a conversation with the photographer and choose:
- King Barrington himself!
- In the Throne Room!
- Because they’ll cut off your head if you don’t!
- Obtain the film strip and interact with the shelf.
- Examine the camera, press the button and load the blank film.
- Pull the lever and click on the switch.
- Exit and hit the footswitch.
- Use the exposed photo with the developing solution and with the fixer fluid.
- Rinse the photo in the sink.
- Open the window (shutter) on the right side of the screen and leave.
- Enter the castle and give the fake ID card to the Clerk.
- Show the DLC to the guard at the gate to leave the kingdom.
Act II – The Great Outdoors
- Go to the right and travel to the Gap Tours catapult.
- Head into the forest and proceed to the left. Speak with the fisher.
- Walk southwards and jump above the stream. Go to the left twice and enter the cave.
- Take the ladder and go all the way back to the map.
- Travel to the wrinkleworm territory, interact with the rope and use the ladder to save the knight.
- Enter the forest and try to reach the cave. Leave the forest again.
- Visit both remaining places and return to the map.
- Put the dart into the festering sore.
- Go to the very top of the map:
- Follow the red path and interact with the webs along your way.
- Take the venom glands and save the knight in the north (screenshot).
- After picking the ladder, leave the forest through the south (where you killed the monsters).
- Enter the cave and give the ladder back. Take a cup of hot stew.
- Travel to the frozen carriage at the center of the map.
- Use the how stew to melt the ice around the supplies and take all of them.
- Deliver the red paint to the woman who’s inside the cave.
- Take the empty paint bucket and head to the catapult. Repair it with the spanner.
- Take the compass from the dead adventurer and go northwards. Enter the snow fields.
- Go up, left and right to find the mountains.
- Take the packsack and continue walking to the right. Approach the mountain gate.
- Give some cereals to the goat and head back to the frozen knight.
- Open your inventory and use the goat with the frozen knight.
- Slide the body to the cave entrance and place it on any pressure pad.
- Put some cereals on any of the remaining pressure pads.
- Stand on the last pad to open the gate. Enter the cave.
- Approach the princess and try to untie her with the dagger.
Act III – Guardian Duty
- Start the administration process and input any citizen ID.
- Examine the access panel behind you and get rid of all screws.
- Click on all switches and interact with the port afterwards.
- Shoot a bullet to the left (outside) to outsmart the sentry.
- Trigger another lockdown by walking to the right and interact with the sealed elevator door.
- Walk to the left.
- Speak with the shiny robot, you can exit the conversation whenever you want.
- Interact with your communication device and call Rugratt. Ask her about the droid.
- Talk with the shiny robot and tell it to turn around (Look out behind you!).
- Call Rugratt and continue your conversation about the droid.
- Speak with the droid again and ask it a few questions, go through all options.
- Pick up the weapon and destroy the panel.
- Use the elevator to reach the research labs.
- Examine to secured door and go back to Block A.
- Drag the dead droid to the elevator and cut off its arm.
- Take the arm and open the door at the research labs.
- After the fight, check the terminal, click on ReleaseCell.DX and logout.
- Click on the exposed wires to get rid of the arm and take the green power cell.
- Replace the red cell with the charged cell and assign the target to Tank1 with the terminal.
- Climb on the belt system.
- Interact with any valve several times.
- After the call, approach the energy crystal.
- Interact with the console twice.
- Find four colored capsules in the MediGun station and go to the bridge.
- Click on the Navigational H.U.D and speak with the AI. Proceed to the right.
- Turn the valve twice and place the capsules on the door.
- Use the valve to turn up the heat. Approach the general.
- Refill your inventory with capsules and interact with the MediTech station. Choose red and blue.
- Interact with the station again to fill the blank capsule.
- After another interaction with the station choose both remaining capsules.
- Head to the bridge and use the central lift to get to the crystal.
- Activate the teleporter with the terminal.
- Continuously go to the right until you reach a plate. Stand on it.
- Give some cereals to the goat and attract it to any pressure pad.
- Stand on another pad and change roles to activate the third one. Enter the cave.
- Finally, untie the princess.
Written by Hanni