For Endzone – A World Apart players, this is a beginner Walkthrough guide that will help you get a good start. This Walkthrough is valid as of the ‘ Livestock ‘ update .
Introduction
- It’s hoped you have completed the in game tutorial first. 🙂
- Survivalist Game where speed will kill!.. Micro Managing is key!
- Completely Normal difficulty. No Mods!
- Map seed for those that want to play along: 556684288#2112121003000101111222000.
- Approx time for this Walkthrough = approximately 5 hrs.
- Pause often and/or after each step.
- Hit the Build Next button to focus your builders.
- Save after each Phase!! This is more for me than you 🙂 but a good practice to adopt.
- Build Infrastructure first then SLOWLY add population.
- Set limits due to lack of space early on. This will also free your settlers once a limit is reached to do the work that unassigned settlers will do in your colony.
- EG: Set cloth/plastic/electronics/metal to 50 then slowly increase as needed.
- Food to 25,000.
- Wood/scrap to 1500.
- Neck scarfs and masks to 50 then slowly increase masks as needed.
- Radiation suits to 20 (use those equipped with these for your expeditions).
- Scrap tools, metal tools to 50 then increase metal tools as your ability to produce them
increases.
Decorations: I have not included a lot of these in this Walkthrough as we need the resources to get a start. This does not mean they are not important.. they are for ‘Confidence’.
Note: Don’t worry if you do not finish the walkthrough by season 40, it’s a rough guide that will show you the non researchable buildings, their mechanics and how to basically start a settlement.
Very Important settings:
Note: These settings should be checked but just make sure. 🙂
- To make it easier to see the damage of your buildings by simply mousing over and
- To easily locate buildings of the same type (build mode only).
Go to Options > Game and check
- Show Building Tool Tip in Gameworld
- Highlight Buildings in Build Mode.
(If in Game already, Select the ESC key to access the Menu then follow the above.)
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This walkthrough is current as of the Livestock Update.
Check back often as this is constantly being updated with new strats and or information.
Phase 1 – Breaking Ground – Seasons 1 – 5
Getting off to a start, some basic needs including food, water and housing for population growth.
- Pause the game to take stock.
- Note: Sadly you will need to manually pause the game whenever loading a previous game and starting a new game.
- Set your limits.
- Note: This will help with freeing up workers to complete tasks or simply move things around as needed throughout the game.
- Place task. (‘Gather all’, which is needed at the beginning of the game)
- Make 3 of your workforce Builders. (This will change as you build)
- Pause all buildings as you place them.
- Place 6 cabins. (To begin population growth.)
- Place Well. (1 worker)
- Note: Place these near your housing so your settlers do not have to travel far.. will help to avoid thirst death spirals.
- Place Fishing Hut. (2 workers)
- Note: Use the Fishing hut to measure the distance between Jetty’s. They have a Proximity debuff if placed to close together.
- Place Jetty.
- Note: You only need 1 jetty for up to 4 Cisterns/Water Towers assuming you decide to keep them close.. for this Walkthrough we will spread them out. using a 1:1 ratio for ease of learning. Just remember.. place your Cisterns / Water Towers close by your jetty’s to reduce travel time!
- Place 2 Cisterns. (2 workers)
- Note: Ensure to turn off gathering water from the well, we want the water collectors to use the lake only.
- Upgrade Mounted bus.
- Note: Only upgrade once or you will end up getting tasks to increase your population by 15+.. very bad early on!! Do not change the storage options within this building yet!!
- Place 1 Temporary Storeroom. (near your fishing hut)
- Note: You can select what every storeroom can hold. In this case we only want to store food. Uncheck Raw Materials, Radiation Protection, Tools and Medication
- UNPAUSE THE GAME.. then Unpause 2 buildings at a time starting with your well and fishing hut.. then 2 cabins.. jetty + 1 cistern.. 2x cabins.. 2nd cistern.. 2x cabins and finally your Temp Storage.
- Note When buildings complete.. build roads then place all builders as settlers to gather as many resources until season 5.
- Save Game!
- Season 5
Phase 2 – Getting Resources – Seasons 5 – 8
Getting resources set up. You cant build anything without wood and scrap. Adding some extra storage whilst also expanding food with farms / Orchids and water gathering whilst preparing for more population.
- Note: Remember to change your workers so that at least you have 1x Settler & 1x builder. More is better!! 🙂
- Note: From this point on you can either pause the game and place your buildings then unpause them 2 buildings at a time.. be aware.. the game reserves resources when doing this.. or you can build as you place a building.. either way is fine.
- Place Scrapyard. (2 workers)
- Place Forester’s Lodge. (2 workers)
- Note: Change work order to cut only to clear around the Town Center, then change back to cut and replant once completed and moving the work area to a location close by but out of the way.
- Place Well. (2 total}
- Place Charcoal Kiln. (1-2 workers)
- Place 2x Recylers. (2 workers – both cloth}
- Place 1 Temporary Storeroom. (2 total}
- Note: Set this one to only accept wood and scrap. Now UNCHECK wood and scrap in the Mounted Bus.
- Place 2 Cabins. (8 total)
- Note: Keep checking your task to ensure your settlers will keep working. And start to build roads if you haven’t already, then place all builders as settlers to gather as many resources until season 8.
- Save Game!
- Season 8
Phase 3 – Radiation Protection – Seasons 8 – 13
Setting up Cloth for Protective gear for your colony. Getting basic medical needs working whilst expanding for even more food for the increasing population.
- Place 1 13×7 Cultivation Farm/Orchid. (1 worker)
- Note: I tend to start with 1 Orchid, then gp eiyj 5x farms and another orchid.. you can see the farming layout I use further down the page..
- Place 1 Tailor Once Cloth is available. (2 workers when able)
- Note: Only make Scarves to 50 then masks once your charcoal Kiln is built. Try to keep 30 Neck Scarves for future tasks. Change Recyclers to 1x cloth, 1x metal.
- Place 1 Workshop. (1 worker)
- Note: Metal tools only. You can make 20 scrap tools, you will need them for the Expeditions or tasks later on.
- Place 1 Well. (1 worker – 3 total)
- Place 1 Recyclers. (1 worker Plastic)
- Note: If you need to, take one worker from fisher. Just remember to replace.
- Place 1 Cemetery. (1 worker)
- Place 1 School. (1 worker)
- Place 1 Herbal Hut.(1 worker)
- Note: Change area to work to the same as the forester. Increase limit to 1000 then as needed.
- Place 2 Cabins. (10 total)
- Place 1 Gatherer’s Hut. (1 worker)
- Place 1 Shelter.
- Place 2 Cabins. (10 total)
- Place 1 Well. (1 worker)
- Save Game!
- Season 13
- Note: If you run out of protective clothing.. you will get a task to make X No. of masks. You will be able to do this after building the Charcoal Kiln.
Phase 4 – Community Buildings – Seasons 13 – 19
Expanding food and adding some community buildings.
- Note: Monitor your people, ensure you have at least 1 Settler and 1 Builder.
- Place 2 13×7 Cultivation Farms and an Irrigation Pump. (2 workers – 1 worker each)
- Place Gather All Plants Task.
- Note: you will need this placed for a side task that is triggered once the Hunters Lodge is placed. It will also gather food and Herbs by using free settlers. We can always use a little extra food. 🙂
- Place 2 Recyclers. (1 worker each – 4 total)
- Note: 1x plastic, 2x cloth, 1x metal.
- Place 1 Temporary Storeroom. (Food only – uncheck all others)
- Place 1 Food Dispenser. (1 worker)
- Note: Move the work area range to include your food storage buildings.
- Place 1 Forum.
- Note: Check this often for side tasks. ‘Field Testings’, ‘First Settlers’, ‘Knowledge is Power’ and ‘An Unsuspecting Opportunity’ to get research points and seeds.
- Place 2 Cabins. (12 total)
- Place 1 Decontamination Post!
- Note: Place these to cover your storage buildings.
- Place 1 Medical Facility.
- Upgrade 1 Cistern to Water Tower and turn on charcoal filtration.
- Save Game!
- Season 19 — Appoprox 60 poplation
Phase 5 – Research – Seasons 19 – 30
Setting up Research and Livestock
- Place 2 13×7 Cultivation Farms. (2 workers – 1 worker each)
- Place 1 Pub. (1 worker)
- Place 1 Hunter. (1 worker)
- Place 1 Pasture. (1 worker)
- Place 1 Tailor. (2 workers – 1x 50 Scarfs – 1x 100 Masks)
- Place 1 Workshop. (2 workers – 1x 50 Scrap Tools – 1x 100 Metal Tools)
- Place 1 Research Station. (2-5 workers)
- Note: Research Electronics – Wind Turbine – Advanced School as your first 3 research jobs. – place your first Wind Turbine next to your research Station to speed up research
- Upgrade 2nd Cistern.
- Note: Add another water tower when both Water towers are full then add one as each fills.
- Place 2 Cabins.
- Place 1 Well.
- Place 1 Temporary Storeroom. (uncheck Food & Raw Materials)
- Save Game!
- Season 30
Phase 6 – Trading – Seasons 30 – 40
Expanding food and adding some community buildings
- Place 1 Shelter.
- Place 1 Pasture. (1 worker)
- Place 1 Orchid. (1 worker)
- Place 2x Recyclers. (2 workers)
- Note: 3x cloth, 2x Metal, 1x plastic.
- Place 1 Workstation. (2 workers)
- Note: 1x scrap Tools, 2x Metal Tools.
- Place 1 Forester. (2 workers)
- Place 1 Well. (1 worker)
- Place 1 Water Tower. (2 workers)
- Place 1 Decontamination Post. (1 worker)
- Place 1 Market. (1-2 workers)
- Place 1 Trading Post. (2 workers)
- Save Game!
- Season 40 – Approx 100 population
That’s all we are sharing today in Endzone – A World Apart v3.0 Beginner Walkthrough, if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.