Everything you need to know about the guns and the enemies that you may encounter in DEADBOLT.
Enemies
Health: # of health points
Speed: # of editor tiles crossed in one second (?)
Weapon: weapon used
Ammo Count: # of shots before reloading
Description: other enemy details and tactics against them.
Zombie Kingz

Health: 100
Speed: 1.2 (walk), 2 (run)
Weapon: Club (Melee)
Description: Instantly swings his club once the player is close enough.
Punk

Health: 100
Speed: 1
Weapon: 9mm Pistol
Ammo Count: 5
Description: A standard zombo
Bouncer

Health: 380
Speed: 1
Weapon: Sawed-Off Shotgun
Ammo Count: 1
Description:
Cerberus

Health: 13
Speed: 2.5
Weapon: Big Scary Teeth (Melee)
Description: Has extended hearing
Puff

Health: 300
Speed: 0.6
Weapon: 10mm Pistol
Ammo Count: 5
Description: Drops 10mm Pistol
Zombie Security Camera

Health: 25
Description: Scream alerts enemies
Shambler

Health: 170 (body) 5 (head)
Speed: 2
Weapon: 9mm SMG
Ammo Count: 25
Description: Drops 9mm SMG (missing half of ammo), head is seperate from body
Roland

Health: 500
Speed: 1
Weapon: 9mm SMG
Ammo Count: 25
Description: The tankiest enemy in the game, head explodes regardless whether the finishing blow was a headshot
1000 Year Royals
Health: 150
Speed: 1.3
Weapon: 10mm Pistol
Ammo Count: 5
Description: Can hang and shoot from ceilings, will jump down if alerted but cannot see the player.
Succubus

Health: 150
Speed: 1.2 (walk), 3 (run)
Weapon: Knives (Melee)
Description: Can hang from ceilings, dashes at the player from a certain distance.
Bartenders

Health: 200
Speed: 1.3
Weapon: Combat Shotgun
Ammo Count: 5
Description: Drops Combat Shotgun, can be attached to a phylactery
Nightcrawlers

Health: 340
Speed: 1
Weapon: Supressed PDW
Ammo Count: 20
Description: Extreme line of sight, sees in the dark

Health: 230
Speed: 1.2 (walk), 4 (run)
Weapon: Katana (Melee)
Description: Drops Combat Shotgun, Evelyn’s phylactery, behaviour similar to Succubi.
Evelyn

Health: 220
Speed: 1.5
Weapon: Death + Taxes
Ammo Count: 5
Description: Drops 10mm Pistol, Amber’s phylactery
Madam Stela

Health: 250
Speed: 2
Weapon: Combat Shotgun
Ammo Count: ∞
Description: Drops Combat Shotgun, can have multiple phylactites, never reloads
Phylacteries

Health: 5 (Bartender) 25 (Madam Stela)
Description:
The Dredged

Health: 130
Speed: 1.25
Weapon: Old World Rifle
Ammo Count: 15
Description: Can hide, invulnerable to ash totems.
Technicians

Health: 160
Speed: 1.75
Weapon: Grenade Launcher/Mines
Ammo Count: 1 (Grenade) ∞ (Mines)
Description: Drops Grenade Launcher, can hide, invulnerable to ash totems
Sergeants

Health: 350
Speed: 1.2 (walk), ? (run)
Weapon: Sledgehammer (Melee)
Description:
Generals

Health: 200
Speed: 1.25
Weapon: Magic Orb
Ammo Count: ∞
Description: Can revive enemies, projectiles ignore cover
Timur the Tinkerer

Health: 1
Weapon: Paranoia
Description:
Ibzan

Health: 200
Speed: 1.5 (walk), 2.5 (run)
Weapon: Revenant
Ammo Count: 5
Description: Multiple lives (5 on normal, 6 on hard), spawns progressively more skeletons per death
Demons

Health: 150
Speed: 1.2 (walk), 2.5 (run)
Weapon: Fire Bat (Melee)
Description:
Maidens

Health: 150
Speed: 1
Weapon: Burst Rifle
Ammo Count: 3 bullets x 3 shots
Description: Drops Burst Rifle
Patriarchs

Health: 400
Speed: 1
Weapon: Minigun
Ammo Count: 100
Description:
Vall

Health: 1
Weapon: Sniper Rifle
Ammo Count: 1
Description: Split it into two pieces: Body is harmless, Sniper Dot is dangerous and unkillable
Weapons

Damage: # of damage dealt to enemies when shot in the body
Headshot Damage: # of damage dealt to enemies when shot in the head
Ammo Count: # of ammunition when fully loaded
Wall Piercing: # of walls/ceilings/surfaces/enemies the shots can penetrate
Description: Further details about the weapon
Some weapons may include the following:
Throw Damage: # of damage dealt to enemies when thrown
Melee
Knife

Damage: 30
Throw Damage: 155
Description: High attack rate but low damage, cannot stun enemies.
Hammer

Damage: 50
Throw Damage: 160
Description: Slower attack rate in favour of high damage, can stun most enemies.
Sledgehammer

Damage: 500
Description: Instakills every enemy, can hit multiple targets.
Scythe

Damage:150
Description: High attack rate, long range, cannot hit multiple targets, the hitbox includes some space behind the player.
Handguns

Damage: 50
Headshot Damage: 150
Ammo Count: 6
Wall Piercing: 0
Description:

Damage: 50
Headshot Damage: 150
Ammo Count: 14
Wall Piercing: 0
Description: Has worse accuracy than the standard revolver.

Damage: 200
Headshot Damage: 400
Ammo Count: 5
Wall Piercing: 5
Description: Has the highest wall piercing stat out of all weapons, but is also the loudest.

Damage: 35
Headshot Damage: 525
Ammo Count: 5
Wall Piercing: 0
Description:

Damage: 50
Headshot Damage: 100
Ammo Count: 10
Wall Piercing: 0
Description:

Damage: 35
Headshot Damage: 105
Ammo Count: 10
Wall Piercing: 0
Description: Much like you’d expect, it’s completely silent.

Damage: 60
Headshot Damage: 150
Ammo Count: 10
Wall Piercing: 1
Description:

Damage: 25
Headshot Damage: 150
Ammo Count: 2
Wall Piercing: 0
Description: While not equipped with a silencer, it’s one of the more silent handguns in the game.

Damage: 400
Headshot Damage: 400
Ammo Count: 2
Wall Piercing: 0
Description: Dropped by Bouncers.

Damage: 340
Headshot Damage: 340
Ammo Count: 5
Wall Piercing: 0
Description: Dropped by Bartenders.

Damage: 380
Headshot Damage: 380
Ammo Count: 4
Wall Piercing: 3
Description: The only shotgun with a wall piercing stat.

Damage: 230
Headshot Damage: 230
Ammo Count: 5
Wall Piercing: 0
Description:

Damage: 400
Headshot Damage: 400
Ammo Count: 1
Wall Piercing: 0
Description:

Damage: 40 x 3 shots
Headshot Damage: 80 x 3 shots
Ammo Count: 4 x 3 shots
Wall Piercing: 0
Description: Dropped by Maidens.

Damage: 40
Headshot Damage: 60
Ammo Count: 30
Wall Piercing: 5
Description:

Damage: 200
Headshot Damage: 1000
Ammo Count: 7
Wall Piercing: 3
Description:

Damage: 15
Headshot Damage: 30
Ammo Count: 50
Wall Piercing: 0
Description: Has a built-in suppressor, therefore it’s completely silent. Dropped by Nightcrawlers.

Damage: 30
Headshot Damage: 45
Ammo Count: 30
Wall Piercing: 0
Description:

Damage: 20
Headshot Damage: 40
Ammo Count: 30
Wall Piercing: 0
Description: Comes with a laser sight and a suppressor.

Damage: 25
Headshot Damage: 50
Ammo Count: 40
Wall Piercing: 3
Description:

Damage: 400
Ammo Count: 1
Wall Piercing: 0
Description: Dropped by Technicians.

Damage: 400
Ammo Count: 6
Wall Piercing: 0
Description: The “Automatic” in the name is there for a reason – you can just hold LMB and empty the entire thing without releasing the button!
Other
Throwing Stars/Shurikens

Damage: 150
Ammo Count: 4
Description: Flies at an extremely high velocity, sticks to whatever surface it lands on, cannot be picked up. Can be used to set up traps if thrown onto a door.
Landmine

Damage: 600
Ammo Count: 1
Description: Activates a couple of seconds later after being deployed. Explodes upon being shot at or stepped on. Can’t be triggered by its own “team” – i.e. if it’s planted by a Technician, undead can’t trigger it, if it’s planted by the player, the player can’t trigger it.
Flashbang

Damage: 0
Ammo Count: 1
Description: Stuns all enemies located in the room where the flashbang’s thrown, kills the lights in the same room.