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DEADBOLT: Combat Guide

Posted on December 9, 2019

Everything you need to know about the guns and the enemies that you may encounter in DEADBOLT.

 

Enemies

Enemy Name

DEADBOLT: Combat GuideHealth: # of health points

Speed: # of editor tiles crossed in one second (?)

Weapon: weapon used

Ammo Count: # of shots before reloading

Description: other enemy details and tactics against them.

Zombie Kingz

Bully

DEADBOLT: Combat Guide
Health: 100

Speed: 1.2 (walk), 2 (run)

Weapon: Club (Melee)

Description: Instantly swings his club once the player is close enough.

Punk

DEADBOLT: Combat Guide
Health: 100

Speed: 1

Weapon: 9mm Pistol

Ammo Count: 5

Description: A standard zombo

Bouncer

DEADBOLT: Combat Guide
Health: 380

Speed: 1

Weapon: Sawed-Off Shotgun

Ammo Count: 1

Description:

Cerberus

DEADBOLT: Combat Guide
Health: 13

Speed: 2.5

Weapon: Big Scary Teeth (Melee)

Description: Has extended hearing

Puff

DEADBOLT: Combat Guide
Health: 300

Speed: 0.6

Weapon: 10mm Pistol

Ammo Count: 5

Description: Drops 10mm Pistol

Zombie Security Camera

DEADBOLT: Combat Guide
Health: 25

Description: Scream alerts enemies

Shambler

DEADBOLT: Combat Guide
Health: 170 (body) 5 (head)

Speed: 2

Weapon: 9mm SMG

Ammo Count: 25

Description: Drops 9mm SMG (missing half of ammo), head is seperate from body

Roland

DEADBOLT: Combat Guide
Health: 500

Speed: 1

Weapon: 9mm SMG

Ammo Count: 25

Description: The tankiest enemy in the game, head explodes regardless whether the finishing blow was a headshot

1000 Year Royals

Incubus

DEADBOLT: Combat Guide


Health: 150

Speed: 1.3

Weapon: 10mm Pistol

Ammo Count: 5

Description: Can hang and shoot from ceilings, will jump down if alerted but cannot see the player.

Succubus

DEADBOLT: Combat Guide
Health: 150

Speed: 1.2 (walk), 3 (run)

Weapon: Knives (Melee)

Description: Can hang from ceilings, dashes at the player from a certain distance.

Bartenders

DEADBOLT: Combat Guide
Health: 200

Speed: 1.3

Weapon: Combat Shotgun

Ammo Count: 5

Description: Drops Combat Shotgun, can be attached to a phylactery

Nightcrawlers

DEADBOLT: Combat Guide
Health: 340

Speed: 1

Weapon: Supressed PDW

Ammo Count: 20

Description: Extreme line of sight, sees in the dark

Amber

DEADBOLT: Combat Guide
Health: 230

Speed: 1.2 (walk), 4 (run)

Weapon: Katana (Melee)

Description: Drops Combat Shotgun, Evelyn’s phylactery, behaviour similar to Succubi.

Evelyn

DEADBOLT: Combat Guide
Health: 220

Speed: 1.5

Weapon: Death + Taxes

Ammo Count: 5

Description: Drops 10mm Pistol, Amber’s phylactery

Madam Stela

DEADBOLT: Combat Guide
Health: 250

Speed: 2

Weapon: Combat Shotgun

Ammo Count: ∞

Description: Drops Combat Shotgun, can have multiple phylactites, never reloads

Phylacteries

DEADBOLT: Combat Guide
Health: 5 (Bartender) 25 (Madam Stela)

Description:

The Dredged

Grunt

DEADBOLT: Combat Guide
Health: 130

Speed: 1.25

Weapon: Old World Rifle

Ammo Count: 15

Description: Can hide, invulnerable to ash totems.

Technicians

DEADBOLT: Combat Guide
Health: 160

Speed: 1.75

Weapon: Grenade Launcher/Mines

Ammo Count: 1 (Grenade) ∞ (Mines)

Description: Drops Grenade Launcher, can hide, invulnerable to ash totems

Sergeants

DEADBOLT: Combat Guide
Health: 350

Speed: 1.2 (walk), ? (run)

Weapon: Sledgehammer (Melee)

Description:

Generals

DEADBOLT: Combat Guide
Health: 200

Speed: 1.25

Weapon: Magic Orb

Ammo Count: ∞

Description: Can revive enemies, projectiles ignore cover

Timur the Tinkerer

DEADBOLT: Combat Guide
Health: 1

Weapon: Paranoia

Description:

Ibzan

DEADBOLT: Combat Guide
Health: 200

Speed: 1.5 (walk), 2.5 (run)

Weapon: Revenant

Ammo Count: 5

Description: Multiple lives (5 on normal, 6 on hard), spawns progressively more skeletons per death

Demons

Cardinals

DEADBOLT: Combat Guide
Health: 150

Speed: 1.2 (walk), 2.5 (run)

Weapon: Fire Bat (Melee)

Description:

Maidens

DEADBOLT: Combat Guide
Health: 150

Speed: 1

Weapon: Burst Rifle

Ammo Count: 3 bullets x 3 shots

Description: Drops Burst Rifle

Patriarchs

DEADBOLT: Combat Guide
Health: 400

Speed: 1

Weapon: Minigun

Ammo Count: 100

Description:

Vall

DEADBOLT: Combat Guide
Health: 1

Weapon: Sniper Rifle

Ammo Count: 1

Description: Split it into two pieces: Body is harmless, Sniper Dot is dangerous and unkillable

Weapons

Weapon Name

DEADBOLT: Combat Guide
Damage: # of damage dealt to enemies when shot in the body
Headshot Damage: # of damage dealt to enemies when shot in the head
Ammo Count: # of ammunition when fully loaded
Wall Piercing: # of walls/ceilings/surfaces/enemies the shots can penetrate

Description: Further details about the weapon

Some weapons may include the following:

Throw Damage: # of damage dealt to enemies when thrown

Melee

DEADBOLT: Combat Guide

Knife

DEADBOLT: Combat Guide
Damage: 30

Throw Damage: 155

Description: High attack rate but low damage, cannot stun enemies.

Hammer

DEADBOLT: Combat Guide
Damage: 50

Throw Damage: 160

Description: Slower attack rate in favour of high damage, can stun most enemies.

Sledgehammer

DEADBOLT: Combat Guide
Damage: 500

Description: Instakills every enemy, can hit multiple targets.

Scythe

DEADBOLT: Combat Guide
Damage:150

Description: High attack rate, long range, cannot hit multiple targets, the hitbox includes some space behind the player.

Handguns

DEADBOLT: Combat Guide

.32 Revolver

DEADBOLT: Combat Guide
Damage: 50

Headshot Damage: 150

Ammo Count: 6

Wall Piercing: 0

Description:

Death and Taxes

DEADBOLT: Combat Guide
Damage: 50

Headshot Damage: 150

Ammo Count: 14

Wall Piercing: 0

Description: Has worse accuracy than the standard revolver.

Revenant

DEADBOLT: Combat Guide
Damage: 200

Headshot Damage: 400

Ammo Count: 5

Wall Piercing: 5

Description: Has the highest wall piercing stat out of all weapons, but is also the loudest.

Headhunter

DEADBOLT: Combat Guide
Damage: 35

Headshot Damage: 525

Ammo Count: 5

Wall Piercing: 0

Description:

9mm Pistol

DEADBOLT: Combat Guide
Damage: 50

Headshot Damage: 100

Ammo Count: 10

Wall Piercing: 0

Description:

Suppressed 9mm Pistol

DEADBOLT: Combat Guide
Damage: 35

Headshot Damage: 105

Ammo Count: 10

Wall Piercing: 0

Description: Much like you’d expect, it’s completely silent.

10mm Pistol

DEADBOLT: Combat Guide
Damage: 60

Headshot Damage: 150

Ammo Count: 10

Wall Piercing: 1

Description:

.25 Mousegun

DEADBOLT: Combat Guide
Damage: 25

Headshot Damage: 150

Ammo Count: 2

Wall Piercing: 0

Description: While not equipped with a silencer, it’s one of the more silent handguns in the game.

Shotguns
DEADBOLT: Combat Guide

Sawn-Off Shotgun

DEADBOLT: Combat Guide
Damage: 400

Headshot Damage: 400

Ammo Count: 2

Wall Piercing: 0

Description: Dropped by Bouncers.

Combat Shotgun

DEADBOLT: Combat Guide
Damage: 340

Headshot Damage: 340

Ammo Count: 5

Wall Piercing: 0

Description: Dropped by Bartenders.

Semi-Auto Shotgun

DEADBOLT: Combat Guide
Damage: 380

Headshot Damage: 380

Ammo Count: 4

Wall Piercing: 3

Description: The only shotgun with a wall piercing stat.

Suppressed Shotgun

DEADBOLT: Combat Guide
Damage: 230

Headshot Damage: 230

Ammo Count: 5

Wall Piercing: 0

Description:

Blunderbuss

DEADBOLT: Combat Guide
Damage: 400

Headshot Damage: 400

Ammo Count: 1

Wall Piercing: 0

Description:

Rifles
DEADBOLT: Combat Guide

Burst Rifle

DEADBOLT: Combat Guide
Damage: 40 x 3 shots

Headshot Damage: 80 x 3 shots

Ammo Count: 4 x 3 shots

Wall Piercing: 0

Description: Dropped by Maidens.

Old World Rifle

DEADBOLT: Combat Guide
Damage: 40

Headshot Damage: 60

Ammo Count: 30

Wall Piercing: 5

Description:

Bolt-Action Rifle

DEADBOLT: Combat Guide
Damage: 200

Headshot Damage: 1000

Ammo Count: 7

Wall Piercing: 3

Description:

Submachine Guns
DEADBOLT: Combat Guide

Suppressed PDW

DEADBOLT: Combat Guide
Damage: 15

Headshot Damage: 30

Ammo Count: 50

Wall Piercing: 0

Description: Has a built-in suppressor, therefore it’s completely silent. Dropped by Nightcrawlers.

9mm SMG

DEADBOLT: Combat Guide
Damage: 30

Headshot Damage: 45

Ammo Count: 30

Wall Piercing: 0

Description:

Tactical SMG

DEADBOLT: Combat Guide
Damage: 20

Headshot Damage: 40

Ammo Count: 30

Wall Piercing: 0

Description: Comes with a laser sight and a suppressor.

Tommy Gun

DEADBOLT: Combat Guide
Damage: 25

Headshot Damage: 50

Ammo Count: 40

Wall Piercing: 3

Description:

Grenade Launchers
DEADBOLT: Combat Guide

Grenade Launcher

DEADBOLT: Combat Guide
Damage: 400

Ammo Count: 1

Wall Piercing: 0

Description: Dropped by Technicians.

Automatic Grenade Launcher

DEADBOLT: Combat Guide
Damage: 400

Ammo Count: 6

Wall Piercing: 0

Description: The “Automatic” in the name is there for a reason – you can just hold LMB and empty the entire thing without releasing the button!

Other

DEADBOLT: Combat Guide

Throwing Stars/Shurikens

DEADBOLT: Combat Guide
Damage: 150

Ammo Count: 4

Description: Flies at an extremely high velocity, sticks to whatever surface it lands on, cannot be picked up. Can be used to set up traps if thrown onto a door.

Landmine

DEADBOLT: Combat Guide
Damage: 600

Ammo Count: 1

Description: Activates a couple of seconds later after being deployed. Explodes upon being shot at or stepped on. Can’t be triggered by its own “team” – i.e. if it’s planted by a Technician, undead can’t trigger it, if it’s planted by the player, the player can’t trigger it.

Flashbang

DEADBOLT: Combat Guide
Damage: 0

Ammo Count: 1

Description: Stuns all enemies located in the room where the flashbang’s thrown, kills the lights in the same room.

Written by Nintee, Square_Rabbit and Ninee

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