The COMPLETE 100% Guide to Arizona Sunshine.
Guide to all 48 achievements. Includes gameplay tips for Story Mode, Horde Mode, and Apocalyptic Mode.
Bonus: Visual encyclopedia and stat list for every weapon in the campaign!
Achievements in this guide are divided up by game mode and campaign level. If you are looking for a specific achievement, but don’t know what mode/level it is in, use CTRL+F to search the page for the achievement you are looking for.
DISCLAIMER: This guide assumes you have played Arizona Sunshine for at least some amount of time, and are aware of the basic gameplay mechanics. Some portions of this guide may contain light spoilers for the campaign and the locations of hidden items. For maximum enjoyment, it is recommended that you finish the game on at least Easy before consulting this guide. With that being said, you may proceed. Enjoy!
Global Achievements
Kill 50 zombies with a Headshot
Every zombie in the game can be killed with a single shot to the brain. Each gun has a different kind of sight on it, but generally, you want to align the front sight between the rear sights, with the object you want to shoot positioned behind the front sight, as pictured bellow.
According to professional marksmen, instead of focusing on the rear sights, or the target, you should focus on the front sight, as this makes it much more obvious when your aim is out of alignment.
Kill 100 zombies with a Headshot
If you are having trouble pulling off headshots, remember to aim towards the upper part of the head, as chin/neck shots do not count as a ‘headshot’.
Collect some loot!
By ‘loot’, we are, of course, talking about ammo! Ammo is scattered about on crates, inside cars, on shelves, inside drawers and filing cabinet ; pretty much everywhere. All ammo can be found either inside an ammo box or a drawer, so don’t waste your time looking for it between couch cushions.
Coincidentally, guns are always found in the same places as ammo, but while guns are never found inside ammo boxes, they are usually found where an ammo box would be.
On Normal, this is about as much loot as you can find up to the end of Canyon.
Collect a ton of loot!
On Normal, this is about as much loot as you would find during the entire campaign.
Eat 10 burgers
Not everyone knows this, but you can find burgers (and jerky) inside of refrigerators. You can eat them by holding them up to your face to regain some of your health. Eat all you can find.
Collect 20 burgers
There’s meat in the fridge on the menu too! I’m not so sure it counts for the achievement, but, hey! Practice makes perfect. *munch* *munch* *munch*
Play for a total of 2 hours
Fun fact: A ‘Charley horse’ is a term used to describe a painful involuntary spasm or cramp in the leg or foot muscles, typically lasting anywhere from a few seconds to about a day. Causes are varied, but can include dehydration, so make sure to take frequent breaks to drink water!
Play for a total of 3 hours
Fun fact: The current fastest speedrun of Arizona Sunshine on Easy was completed in 16 minutes and 1 second. [www.speedrun.com]
Unlike the other time-based achievement, this one is not cumulative, and must be completed in a single session. You could probably complete the campaign going for this one.
Walk a distance of 10 miles
I’d say that this is about twice the distance of the main campaign. Give or take. Just keep playing and you’ll get this one.
Kill 20 zombies using grenades
You can get your first grenades in Bridge from one of the police cars, but there a number of good spots throughout to get several kills with grenades. The tunnel near the end of Traintracks has a big horde that’s great for this, so are the hordes at the ends of Canyon, Trailerpark, and Sunshine. And remember, it’s cumulative, so just reload the checkpoint for each time you need more kills.
Kill a zombie with an object
Arizona Sunshine has no melee weapons. If you attempt to use tools such as hatchets, pipes, or shovels as such, it will simply phase through any zombies you swing at. Objects can be thrown at zombies to deal a small amount of damage (more if it hits the head). I recommend shooting an arm and a leg off a zombie before finishing it off with whatever object you have. The same strategy can be used for the ‘Duck Attack’ achievement.
Campaign Achievements
Finish the level Base
This is more or less the tutorial level. There are few zombies, and only a short distance to cover before the next level.
Collect all the guns in the game
There has been a lot of confusion in the past as to what exactly you need to do to obtain this achievement. To ‘collect’ a gun, you only need to pick it up; you don’t need to holster it, nor do you need to kill a zombie with it to count. You only need to collect guns from the campaign on regular difficulties; you do NOT need to collect all the guns in two-handed mode, Horde Mode, or finish Apocalyptic Mode for the Golden Desert Eagle. I’ll list all the guns you can find below, and you can find a detailed breakdown in the dedicated ‘Gun Collector’ section.
There’s only one gun you can find in Base:
- M1911
Total Unique Guns: 1
Collect all the ducks in the game
There are four rubber ducks hidden throughout the game for you to find. The first one is in Bridge, inside the trunk of the SUV on the bridge. It should be one of the first cars you see.
Collect all the ducks in the game
You can find the second duck in Bridge as well. In the Ol’ Dutchman Mine House, you’ll find it on the first floor, on the top shelf above an ammo box.
Throw a duck
After squeaking the rubber duck for good luck (press trigger while holding), chuck it in any direction you choose.
Kill a zombie with a duck
This combines ‘Direct Hit’ with ‘So Sqhuishy’, so you could potentially unlock all three of these at the same time! As with ‘Direct Hit’ shoot a zombie in the leg and then the arm. This should not kill it, but it allows us to finish off the zombie with the massive (meager) damage of the duck. Remember to squeak your duck for good luck!
Collect all the guns in the game
Here’s all the guns you can find in Bridge:
- Walther PPK
- Ruger Blackhawk
- Tokarev TT-33
Total Unique Guns: 4
Finish the level Bridge
Bridge introduces a number of regularly occurring themes, and sets the baseline for the rest of the game. Pistols are the only weapons encounter thus far, and the sun is bright, making it easy to spot zombies from far away. There are two small hordes, one at the bridge, and one once the crank is found.
Kill all zombies that are locked up in the cage in Canyon
Right at the start of Canyon, there’s a trio of zombies stuck in a cage that they can’t get out of. Since you don’t need to go into the cage, you could save your ammo for later on, or you could blow their brains out and get an achievement for it.
Collect all the guns in the game
Here’s all the guns you can find in Canyon:
- Walther P38
- Ingram MAC-11
- Škorpion vz. 61
Total Unique Guns: 7
Finish the level Canyon
Fully automatic machine guns are introduced here, as well as a few grenades, giving an impressive array of weapons to use. The horde right at the end should put them to good use, as this is probably the first difficult fight of the game. Strategic use of the grenades and sparse rifle ammo will ensure an easy victory going ahead.
Here’s all the guns you can find in Caves:
- 2 x Ruger Blackhawks
- Glock 17
- Remington Model 870
- Uzi pistol
Total Unique Guns: 10
Finish the level Caves
It’s dark! Keeping track of zombies is much more difficult when you can’t see them. Holding a flashlight helps, but also removes your ability to dual wield. Remain alert, and pay attention to noise the zombies make as they close in. It’s also much more important to watch your magazine ammo, lest you run out without time to reload or a second gun to back it up. There’s two hordes here, one next to the switch, and one at the end.
The third duck is in Traintracks, in the office on the top floor. You should see it right away on the desk.
Shoot with a sniper in the game
There’s a couple of spots in Traintracks (as well as one in Trailerpark) where you can use the sniper rifle. Each rifle can fire a maximum of 30 rounds; which should be more than enough to kill all of the zombies you see.
Climb the scaffold in the level Traintracks
Stellage is the Dutch word for ‘scaffolding’. Scaffolding is a frame or structure for temporary support in an elevated place; in building, a temporary combination of timberwork consisting of upright poles and horizontal pieces, on which are laid boards for supporting the builders when carrying up the different stages or floors of a building, or plasterers when executing their work in the interior of houses. The scaffolding is struck or removed as soon as it has answered its purpose.
(You cannot progress without climbing the scaffolding; this achievement is unmissable.)
Here’s all the guns you can find in Traintracks:
- FN Five seveN
- Brügger & Thomet MP9
- 2 x Accuracy International Arctic Warfare sniper rifles
- Glock 23 + CQ Flash
- 40mm grenade launcher
- Spectre M4
Total Unique Guns: 16
Finish the level Traintracks
There’s a lot of variety in this one. There’s a small horde on the top of the building, a decent-sized horde on top of the train, and a large horde in the tunnels. It’s a good place to practice using explosives, as you’ll be hard pressed keeping that last horde at bay with just guns. Don’t forget to grab the grenade launcher!
Shoot with the Machine Gun in the Refinery
Much like the sniper rifle, the Machine Gun (alternatively, the minigun) comes with it’s own ammo loaded into the gun. Unlike the sniper rifle, the minigun has infinite ammo. Do take care to avoid being blindsided by zombies walking outside your minigun’s range. Use your pistol if they get too close.
Here’s all the guns you can find in Refinery:
- Remington Model 870
- Uzi
- Beretta M9
- M134 Minigun
- SIG Sauer P250
Total Unique Guns: 20
Finish the level Refinery
There’s plenty of zombies around, but where is everyone else? While this level takes place at night, there are plentiful spotlights around to keep you out of total darkness. You’ll still find it useful to keep a pistol with LED sights, so consider picking up the Beretta M9 if you didn’t take the Glock 18C from the previous level. There’s three hordes in this level, one at the gate, one at the soldier’s corpses, and one at the minigun. The first is probably the hardest, but none of them are any harder than anything else you’ve dealt with up to this point.
Here’s all the guns you can find in Trailerpark:
- Colt Python
- Accuracy International Arctic Warfare sniper rifle
- Remington Model 870
- SIG Sauer P250
- Brügger & Thomet MP9
Total Unique Guns: 21
Finish the level Trailerpark
Here’s the locations of the bombs, just in case you can’t find one:
- 1st Bomb: Between the 1st and 2nd houses on the left
- 2nd Bomb: In the 3rd house on the right
- 3rd Bomb: In the last house on the left
This is a pretty relaxed level. The sun is bright, ammo is pretty plentiful, and there is really only one horde right at the end. Don’t relax too much; it’s still easy enough for zombies to sneak up on the roofs an ambush you. Take your time, and clear out the town section by section. Be prepared for the extra zombies to spawn in once you find the final bomb*.
*The extra zombies spawn in once you enter the room with the last bomb; not when you pick it up.
Pick up all shovels inside the shop in the level Sunshine
When your character mentions ‘Damn, I’m gunna need some more firepower’, that’s the shop you need to go in for this achievement. Find the shelf with the shovels and pick them all up. That’s it.
Why do so few people have this one? 1.2% clear rate? Lame. Even Gun Collector has 2.1%, and I know that almost nobody is willing to spend five to six hours figuring out which exact gun they’re missing across seven square miles, especially when almost nobody even knows how many bloody guns are even in the bloody game! This one takes maybe five minutes!
Listen to the radio in the level Sunshine
Unmissable, it’s required for level progression. Once you get to the radio station, and and then which leads right into the final horde battle.
Here’s all the guns you can find in Sunshine:
- Desert Eagle/Golden Desert Eagle
- Uzi
- Brügger & Thomet MP9
- Remington Model 870
- Heckler & Koch MP5
- Makarov Pistol
- Colt Python
- Heckler & Koch MP5
Total Unique Guns: 24
If you’ve made it this far, and are still missing a few guns, check to make sure you got all the pistols. The rifles are bigger and harder to hide, while the pistols are much easier to miss or overlook. Pick up every gun you see, just in case.
And yes, the minigun and sniper rifles count towards this achievement. Besides the fact that they can’t be holstered or reloaded, the game treats these weapons the same as any other.
Finish the level Sunshine
Sunshine is quite the fun level. At this point, you should have quite the supply of ammo and your preferred choice of weapons at your disposal. But even if you don’t, there’s plenty of supplies, as well as some of my favorite weapons, like the Desert Eagle, or the MP5. For strategy, I recommend shutting doors and hiding inside a house before starting a horde battle. Out of the four hordes in Sunshine, all of them, except the last one, are only triggered when you start shooting at the zombies. In the neighborhood, for the first horde, when your character says ‘get off my lawn’, just shoot them from that window. For the second horde at the motel, just shoot them from the shop. For the third, shoot them from the farmhouse. It’s only for the final horde battle will you be totally exposed, but, by then, you should have enough rifle ammo to dual wield MP5s. And nothing can stop that. Or you. So don’t let anything stand in the way of your victory.
Complete the entire campaign!
Congratulations on completing the campaign! If you enjoyed it, you may want to try Horde Mode. It can be a challenging way to test your skills, plus it’s more fun with friends. If you want more out of the story, you could buy the DLC. And for those of you that nimbly dodged every zombie, made every shot a headshot, and generally felt the game was too easy, might I recommend Apocalyptic Mode, which emphasizes ‘perfection’ over any semblance of fun.
More on all of that, down bellow.
Here’s the locations of all the ducks, in case you missed one.
Inside the trunk of the SUV on the bridge
Inside the Ol’ Dutchman Mine House, on the top shelf
Inside the upstairs office, on the desk
Inside the motel bar, to the right, under the flatscreen
Gun Collector (+stats) Part 1
The maximum ammo capacity for your ammo belt is:
Pistol: 300
Rifle: 1000
Shotgun: 100
Grenade Launcher: 20?
Here’s every gun, in obtainable order:
M1911[en.wikipedia.org]
- Type: Pistol
- Magazine Size: 7
- Special: LED Sights
- Location: At the start of the game
Walther PPK[en.wikipedia.org]
- Type: Pistol
- Magazine Size: 8
- Location: Inside the first SUV to the right, on the driver’s seat
M67 Frag Grenade[en.wikipedia.org]
- Type: Handheld Grenade
- Carrying Capacity: 4
- Location: Various, depends on difficulty
On Normal:- Bridge: 1 x Inside 2nd police car trunk
- Canyon: 2 x Inside military tent
- Sunshine: 2 x At the final horde battle
Ruger Blackhawk[en.wikipedia.org]
- Type: Pistol
- Cylinder Size: 6
- Location: Ol’ Dutchman House, 2nd floor, inside display case
Tokarev TT-33[en.wikipedia.org]
- Type: Pistol
- Magazine Size: 8
- Location: Near the car keys, in the top right file cabinet
Walther P38[en.wikipedia.org]
- Type: Pistol
- Magazine Size: 8
- Location: Rear passenger seat of Humvee
Ingram MAC-11[en.wikipedia.org]
- Type: Rifle (Full Auto)
- Magazine Size: 16
- Location: Inside the Ol’ Dutchman Gift Shop, on a shelf near the back
Škorpion vz. 61[en.wikipedia.org]
- Type: Rifle (Full Auto)
- Magazine Size: 20
- Location: On a box, to the path left of the generator
Flashlight
I know this isn’t a ‘gun’, but you can holster it like one.
- Type: Light Source
- Location: Inside red box at the mine entrance
2 x Ruger Blackhawk[en.wikipedia.org]
Note: These are otherwise identical to the Blackhawk from Canyon
- Type: Pistol
- Cylinder Size: 6
- Location: Inside display case
Glock 17[en.wikipedia.org]
- Type: Pistol (Full Auto)
- Magazine Size: 17
- Special: LED Sights, Full Auto
- Location: Near the first key, next to the skeleton
Remington Model 870 MCS Breaching with 10″ barrel[en.wikipedia.org]
- Type: Shotgun
- Clip Size: 3
- Location: In the room with the explosive red barrel
Uzi pistol[en.wikipedia.org]
- Type: Rifle (Full Auto)
- Magazine Size: 20
- Location: Right next to the crank
FN Five seveN[en.wikipedia.org]
- Type: Pistol
- Magazine Size: 20
- Location: Near the entrance, on the walkway between the trains
Brügger & Thomet MP9[en.wikipedia.org]
- Type: Rifle (Full Auto)
- Magazine Size: 25
- Location: Bottom office, on the desk
Accuracy International Arctic Warfare rifle[en.wikipedia.org]
Better known as the ‘AWP’
- Type: Sniper Rifle
- Magazine Size: 30
- Special: Cannot be carried/reloaded
- 1st Location: On top of the train station
- 2nd Location: On top of the scaffolding
Glock 23 + CQ Flash attachment[en.wikipedia.org]
- Type: Pistol
- Magazine Size: 15
- Special: LED Sights, Flashlight
- Location: On top of the scaffolding, behind the locked fence
40mm grenade launcher
No real grenade launcher matches this one, but it does closely resemble airsoft grenade launchers, such as the CYMA M052[duckduckgo.com].
- Type: Grenade Launcher
- Chamber Size: 1
- Location: Once you reach the horde in the tunnel, go left and head back down the other tunnel.
Spectre M4[en.wikipedia.org]
- Type: Rifle (Full Auto)
- Magazine Size: 20
- Location: Next to the grenade launcher
Gun Collector (+stats) Part 2
Remington Model 870 MCS Breaching with 10″ barrel[en.wikipedia.org]
Note: This is otherwise identical to the shotgun from Caves
- Type: Shotgun
- Clip Size: 3
- Location: In the trunk of the Humvee, near the tailgate
Uzi[en.wikipedia.org]
- Type: Rifle (Full Auto)
- Magazine Size: 32
- Location: On the box, next to the dead soldiers
Beretta M9[en.wikipedia.org]
- Type: Pistol
- Magazine Size: 12
- Special: Micro LED Sights
- Location: On the table behind the Uzi.
M134 Minigun[en.wikipedia.org]
- Type: Heavy Machine Gun
- Belt Size: Infinite
- Special: Cannot be carried/reloaded
- Location: In the large alleyway after climbing the ladders
SIG Sauer P250[en.wikipedia.org]
- Type: Pistol
- Magazine Size: 17
- Location: On a toolbox, in the room after the minigun
Colt Python[en.wikipedia.org]
- Type: Pistol
- Cylinder Size: 6
- Location: On a box, right before the sniper rifle
Accuracy International Arctic Warfare rifle[en.wikipedia.org]
Better known as the ‘AWP’
- Type: Sniper Rifle
- Magazine Size: 30
- Special: Cannot be carried/reloaded
- Location: Near the entrance of the trailerpark
Remington Model 870 MCS Breaching with 10″ barrel[en.wikipedia.org]
Note: This is otherwise identical to the previously acquired shotguns
- Type: Shotgun
- Clip Size: 3
- Location: Inside the first house in the trailerpark, across from the house with the radio
SIG Sauer P250[en.wikipedia.org]
Note: This is otherwise identical to the P250 found in Refinery
- Type: Pistol
- Magazine Size: 17
- Location: From the main ‘street’,
in the 2nd house on the right
Brügger & Thomet MP9[en.wikipedia.org]
Note: This is otherwise identical to the MP9 found in Traintracks
- Type: Rifle (Full Auto)
- Magazine Size: 25
- Location: From the main ‘street’,
in the last house on the right
Desert Eagle[en.wikipedia.org]
- Type: Pistol
- Magazine Size: 7
- Location: Near the beginning,
on a military supply box
Golden Desert Eagle[en.wikipedia.org]
Not required for the ‘Gun Collector’ achievement
- Type: Pistol
- Magazine Size: 7
- Location: Replaces the normal Desert Eagle after completing Apocalyptic Mode
Uzi[en.wikipedia.org]
Note: This is otherwise identical to the Uzi found in Refinery
- Type: Rifle (Full Auto)
- Magazine Size: 32
- Location: Inside the shed, on the shelf
Brügger & Thomet MP9[en.wikipedia.org]
Note: This is otherwise identical to the previously acquired MP9s
- Type: Rifle (Full Auto)
- Magazine Size: 25
- Location: On the 2nd floor balcony of the shop
Remington Model 870 MCS Breaching with 10″ barrel[en.wikipedia.org]
Note: This is otherwise identical to the previously acquired shotguns
- Type: Shotgun
- Clip Size: 3
- Location: In the 2nd floor bedroom of the farmhouse
Heckler & Koch MP5[en.wikipedia.org]
- Type: Rifle (Full Auto)
- Magazine Size: 40
- Location: In the 2nd floor bedroom of the farmhouse
Makarov Pistol[en.wikipedia.org]
Also known as the Pistolet Makarova, or PM
- Type: Pistol
- Magazine Size: 8
- Location: At the final horde battle
Colt Python[en.wikipedia.org]
Note: This is otherwise identical to the Colt Python found in Trailerpark
- Type: Pistol
- Cylinder Size: 6
- Location: At the final horde battle
Heckler & Koch MP5[en.wikipedia.org]
Note: This is otherwise identical to the MP5 found previously in this level.
- Type: Rifle (Full Auto)
- Magazine Size: 40
- Location: At the final horde battle
Horde Mode Achievements
There are three maps:
- Canyon
- Caves
- Undead Valley
Canyon is the easiest, with breaks every five rounds, and a much simpler layout than the other two. Caves is always dark, with a few spotlights illuminating the area, but with better choke points than the other two. Undead Valley is different in that it spans a much larger map, and requires the players to find keys and move to other areas during waves to find more ammunition.
Tips:
- Aim for the head
A single shot to the top of the head, with any gun, will kill any zombie. Accurately killing zombies will increase the amount of ammo you have at your disposal, potentially increasing how long you will last. Accurate head shots become less important as the number of zombies become overwhelming, so keep it in mind that it may also be better to kill quickly, rather than die with full ammo. - Grab your ammo
At the beginning of every wave, new items spawn it. This can include anything, from ammo to burgers, grenades, and guns. Ammo from previous waves will disappear once new ammo spawns in, so take a moment at the end of each wave, before killing the last zombie, to grab all the new supplies that spawned in. It is generally considered too dangerous to grab ammo at the start of the wave, as it leaves you vulnerable to faster zombies. - Save your burgers
Burgers will spawn in on the grill every few waves. Hold onto your extra burgers before the next round starts to allow more burgers to spawn in. If you have too many burgers to hold, taking partial bites of them can sometimes allow them to persist as well. - Choose your weapons
While I have always found it easier to aim using the pistols, try to balance your ammo usage between all types of guns. A tactic I have often used is to hold a pistol in my dominant hand, with a machine gun as a backup, in case a horde gets too close. Your mileage may vary, so try to pick weapons that feel comfortable to you. - Flares
Flares are a new type of item introduced in horde mode. They temporarily draw away zombies, allowing you to grab ammo and health. Remember to toss a few grenades once the zombies have gathered around the flare.
Be the only survivor in Horde Mode
Only available in mutiplayer horde mode. If your partner dies, hold out until the end of the round to get this achievement.
Kill 300 zombies in Horde Mode (streak)
Kill 400 zombies in Horde Mode (streak)
Kill 1000 zombies in Horde Mode (streak)
Dead Man DLC
Finish Dead Man
Find all weapons in the Dead Man DLC
Collect all Dead Man DLC masks
The Damned DLC
Find a way into the dam
Re-establish radio contact with Emily
Re-activate the Dam
Find the Dam’s CEO
Finish the Damned DLC on Normal difficulty
Apocalyptic Mode
Differences between Apocalyptic Mode and other difficulties:
- You start with the Desert Eagle, instead of the M1911
- There are no other guns to find
- There is substantially less ammo to find
- There are no mid-level checkpoints
- All damage taken is fatal
- Zombies will not die if only their legs are shot out
- There are no zombies with helmets, armor, or ‘growths’
Strategies:
- Know what triggers the hordes
Play through the game a few times before attempting Apocalyptic. You’ll need to know exactly where each horde is, and what triggers each one. For example, in Bridge, one horde is triggered when you walk up to the pile of cars, while another is triggered when you grab the crank. Try to find a ‘safe’ area for each horde section. - Horde mechanics
During some horde battles, you may be locked to a certain area and unable to leave. Be mindful of invisible walls that could block your escape. - Hide behind doors
Zombies cannot open doors or climb through windows; going inside a building and closing the door can make it safe, however, try not to get too close, as zombies can sometimes attack through closed doors and windows. - Throw objects
While not normally an effective strategy, you can use objects to kill zombies and conserve ammo. Larger objects tend to hit zombies in the arms, so use smaller objects to hit zombies in the head for more damage. - Extra ammo
Empty your magazine at the end of each level and put it in your belt. At the start of the next level, your gun will be topped off, giving you a few extra bullets.
Complete the Apocalyptic Mode
Completing the campaign on Apocalyptic unlocks the Golden Desert Eagle. which is located at the beginning of Sunshine, replacing the normal Desert Eagle.
Finish Dead Man on Apocalyptic
Finish the Damned DLC on Apocalyptic difficulty