For Star Renegades players, since the lack of information available in game so I made a little guide on what the Elemental and Status effects do.
*Still a work in progress and I will populate it more as I play the game.
Pyro (Burning)
1. Adds +25% Armour Penetration on Crit
2. Adds a (3*lvl) DoT effect on Crit (Stacks with Flurry)
Pulse (Ionized)
Effects:
1. Adds +25% Damage vs Shields
2. Ionized: (5*lvl)% Defence Reduction vs Shield Damage
Concussion (Rattled)
Effects:
1. Adds 10 Seconds to stagger time.
2. Rattled: (10*lvl)% Increased Stagger delay
Laser (Irradiated)
Effects
1. Adds +25% Dmg bonus vs Health.
2. Irradiated: (5*lvl)% Defence reduction against health damage
Antimatter (Disintegrate)
Effects:
1. Adds 10 Seconds to stagger time.
2. Disintegrate: – lvl armour per round
Nitro (Chilled)
Effects:
1. Adds +25% Armour Penetration on Crit.
2. Chilled: Slows attacks by (5*lvl) seconds
Phasma (Vulnerable)
Effects:
1. Adds +25% Armour Penetration & Shield Penetration on Crit.
2. Vulnerable: Reduces Defense vs Crit Damage by (5*lvl)%
Corruption (Corrupted)
Effects:
1. Adds 25% Armour Penetration
2. Adds +25% Damage to Health
3. Corrupted: -(5*lvl) Damage Dealt & (1.8*lvl) DoT damage
Weaken Damage
Effects:
Reduce Damage output by n%
Reduce Armour Damage output by n%
Weaken Defense
Effects:
Reduce Shield Defense by n%
Marked
Effects:
1. 25% Reduced Defense vs Crit Damage
2. Cannot Stealth
Note: Several abilities gain a damage boost against targets that are marked.
That’s all we are sharing today in Star Renegades All Elemental & Status Effects Guide, if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to UMeffert
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