If you play Deceit and want to know more details about all the terrors, this guide will explain their stats, abilities, pros, cons and more, let’s check it out.
Experiment
This is the classical / default Terror.Stats:
Health – 150 HP
Movement Speed – 130%
Ability:
Decoy – A clone of the Experiment rips out it and runs straight forward for 5 seconds. If the clone is damaged with physical or light damage, the decoy will be destroyed and it produces a thick cloud of smoke to obscure other player’s view. This also happens when the decoy runs out after 5 seconds.
Cooldown – 20 seconds
Pros:
An all-round, balanced Terror,
Fine speed,
Fine health,
Ability is a tactical utility that CAN help when engaging or escaping the ”innocents”.
Cons:
Ability lasts only 5 seconds and will not work on everyone, (like those who know the game well, Terror’s abilities, and such).
Yeti
An in-game terror. Created after the Classical Terror.Stats:
Health – 180 HP
Movement Speed – 110%
Ability:
Frozen Fury – Reset your light health and become immune to damage but also slowed for 2 seconds.
Cooldown – 40 seconds
Pros:
Tank (can take more punishment / physical damage than other Terrors),
Ability adds to physical damage resistance.
Cons:
Slow.
Werewolf
This is the DLC Terror.Stats:
Health – 120 HP
Movement Speed – 140%
Ability:
Outcry – Howling causes all human characters around you to become confused for 2 seconds.
Cooldown – 20 seconds
Pros:
Very fast,
Ability counters its fragility.
Cons:
noisy as hell,
fragile.
Vampire
This is the DLC Terror.
Stats:
Health – 120 HP
Movement Speed – 140%
Ability:
Swarm – Instantly turn into a swarm of bats and enter the vent system.
Cooldown – 20 seconds
Pros:
Very fast,
Large hitbox,
Ability to escape light traps/ flashligts.
Cons:
fragile.
That’s all we are sharing today in Deceit All Types of Terrors Explained (Stats, Ability, Pros, Cons), if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to SaρρFίરε ⊰Highbreed⊱ and Lust