Here is the Sengoku game cheats, hope this cheats guide will help you.
– in game hold shift and ~ together, then type commands
– use debug id to get a tool tip info on province and player id
– use play (player id) to switch characters (Must be a Leader or Vassal [You can make someone a vassal by granting them land])
# On-Actions: 0-999
# Adult Personality Traits: 1000-1999
# Childhood Personality Traits: 2000-2999
# Personality Trait Effects: 3000 – 3999
# Feudal Life: 4000-4499
# Lifestyle Events: 5000-5499
# Educational Events: 5500-5999
# Health Events: 6000-6499
# Narrative Events: 7000-7499
# Job Events: 7500-7999
# Province Events: 8000-8499
# Faction Events: 8500-8999
# Plot Events: 9000-9499
# Ninja Events: 9500-9749
# Arquebus Events: 9750-9899
# Battle and Siege Events: 9900-9999
# Rival Events: 10000 – 10199
# Trade Posts Events: 10200 – 10499
# Personality Traits
event 1000 = greedy
event 1001 = charitable
event 1002 = envious
event 1003 = kind
event 1004 = wroth
event 1005 = patient
event 1006 = proud
event 1007 = humble
event 1008 = deceitful
event 1009 = honest
event 1010 = craven
event 1011 = brave
event 1012 = ambitious
event 1013 = content
event 1014 = arbitrary
event 1015 = just
event 1032 = paranoid
event 1033 = trusting
event 1036 = bushi (removes ruthless)
event 1037 = ruthless (removes bushi)
# Remove Traits
event 1016 = remove charitable
event 1017 = remove greed
event 1018 = remove kind
event 1019 = remove envious
event 1020 = remove patient
event 1021 = remove wroth
event 1022 = remove humble
event 1023 = remove proud
event 1024 = remove honest
event 1025 = remove deceitful
event 1026 = remove brave
event 1027 = remove craven
event 1028 = remove content
event 1029 = remove ambitious
event 1030 = remove just
event 1031 = remove arbitrary
event 1034 = remove paranoid
event 1035 = remove trusting
event 1038 = remove bushi
event 1039 = remove ruthless
# Lifestyle Traits
event 5000 = scholar or tea master start
event 5002 = tea master
event 5003 = scholar
event 5010 = calligraphist or go player start
event 5012 = calligraphist
event 5013 = go player
event 5020 = painter or gardener
event 5024 = painter
event 5025 = gardener
event 5030 = musician or poet
event 5036 = musician
event 5037 = poet
event 5040 = hunter or falconer
event 5045 = hunter
event 5046 = falconer
event 5051 = poet boring
event 5052 = poet nice
event 5053 = go player boring
event 5054 = go player nice
# Educational Traits
# Intrigue Traits
event 5500 = amateurish plotter
event 5501 = flamboyant schemer
event 5502 = intricate webweaver
event 5503 = elusive shadow
# Diplomacy Traits
event 5504 = naive appeaser
event 5505 = underhanded rogue
event 5506 = charismatic negotiator
event 5507 = grey eminence
# Martial Traits
event 5508 = misguided warrior
event 5509 = tough soldier
event 5510 = skilled tactician
event 5511 = brilliant strategist
# Child’s Education
event 5515 = Education Start (Age 10 * [Select 1 of 3 court masters to train your child!] )
event 5530 = Gain Diplomacy (Trainer Improve Relations)
event 5531 = Gain Martial (Trainer Restore Order)
event 5532 = Gain Intrigue (Trainer Sow Dissent)
event 5533 = Pay Gold Gain Diplomacy (Trainer Master of Ceremonies)
event 5534 = Pay Gold Gain Martial (Trainer Master of Arms)
event 5535 = Pay Gold Gain Intrigue (Trainer Master of Guard)
event 5536 = Gain Honor or Diplomacy (Trainer Master of Ceremonies)
event 5537 = Gain Honor or Martial (Trainer Master of Arms)
event 5538 = Gain Honor or Intrigue (Trainer Master of Guard)
event 5539 = Gain Diplomacy (Trainer Improve Village)
event 5540 = Gain Martial (Trainer Improve Castle)
event 5541 = Gain Intrigue (Trainer Expand Guilds)
event 5542 = Gain Diplomacy (Trainer Collect Taxes)
event 5543 = Gain Martial (Trainer Recruit Ronin)
event 5544 = Gain Intrigue (Trainer Hire Ninja)
# Health Traits
event 6001 = leper
event 6002 = remove leper
event 6003 = lunatic
event 6004 = remove lunatic
event 6005 = stressed
event 6006 = remove stressed
event 6007 = depressed
event 6008 = remove depressed
event 6009 = ill
event 6010 = remove ill
event 6011 = pneumonic
event 6012 = remove pneumonic
event 6013 = wounded (removes maimed)
event 6014 = remove wounded
event 6015 = maimed
event 6016 = infirm
event 6017 = incapable
# Diplomacy Improvement
event 7500 (Province Id) = Go Player
event 7501 (Province Id) = Hunter
event 7502 (Province Id) = Tea Ceremony
# Job Events
event 7503 (Province Id) = village improvement (60 day speed up)
event 7504 (Province Id) = village delay ???
event 7505 (Province Id) = village delay ???
event 7506 (Province Id) = peasant tax ? ruthlessly
event 7507 (Province Id) = peasant tax ? greedy
event 7508 (Province Id) = peasant tax ? kindly
event 7509 (Province Id) = castle improvement (60 day speed up)
event 7512 (Province Id) = restore order
event 7516 (Province Id) = improve guilds
event 7509 (Province Id) = sow dissent
# Battle Events
event 9900 = misguided warrior
event 9901 = tough soldier
event 9902 = skilled tactician
event 9903 = brilliant strategist
event 9904 = brave (battle won)
event 9905 = brave (battle lost)
event 9906 = craven
event 9907 = pneumonic
event 9908 = wounded (battle won)
event 9909 = wounded (battle lost)
event 9910 = maimed
# Siege Events
event 9911 = skilled tactician
event 9912 = brilliant strategist
event 9913 = tough soldier
event 9914 = wounded
event 9915 = maimed
event 9916 = moat (-25% defense to primary province)
event 9917 = palisade (-25% defense to primary province)
event 9918 = gateway (-50% defense to primary province)
event 9919 = guard towers (-50% defense to primary province)
event 9920 = active defenders (+25% defense to primary province)
event 9921 = energetic commander (+50% defense to primary province)
event 9922 = village damaged
event 9923 = treasury (+25 gold)