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Sort The Bunnies: All Achievements Guide

Posted on November 9, 2026

This is a full rundown of every achievement in Sort The Bunnies and the exact steps I used to trigger each one. If you’re chasing 100% completion or you’ve hit a wall on one of the oddball secret achievements, this should get you unstuck.

I wrote this up because when I started hunting these down, there wasn’t a single consolidated list anywhere — just scattered forum posts and a lot of trial and error. Most of what’s below I worked out myself, though the earlier achievements are partly from memory before I started taking proper notes, so if you spot anything I got wrong, that’s on me. One thing worth flagging up front: I’ve only ever played solo, so I can’t promise every trigger behaves the same way in multiplayer.

 

Mount Fluffmore

Climb to the very top of the big bunny pile that sits between the space/circus shelves and the toys/garden shelves. Standing on the highest point is all it takes — no interaction required. It’s a simple one, but the pile is tall enough that you’ll want to make sure you’ve actually reached the summit rather than a ledge partway up.

Back in 5,000 Bunnies

Walk straight into the front doors. Do not press E to knock — just walk into them and the achievement pops. I wasted a good minute knocking politely before realizing the game wanted me to barge in.

Definitely Just a Figure

There’s a bunny statue buried under the large pile of bunnies near the claw machine. Once you’ve unburied it, throw a few bunnies at it until it gets upset — that’s the trigger. Keep throwing; it won’t respond on the first hit.

The Column Has a Tenant

Walk up to the pillar in front of the beach shelf until you’re close enough that it vanishes. There’s a ghost inside — just look at it to earn the achievement. When you step away, the pillar reappears, so nothing is permanently lost.

Wishful Catching

Look up at the ceiling (assuming you haven’t swapped it from the default). After a second or so of staring, a star will fall. Catch it by approaching and clicking LMB before it hits the ground. It comes down fast, so position yourself early.

Fluent in Bunny

Head to the two bunnies mounted on the wall above the fruit stand. While they’re facing you, jump three times in a row and the achievement is yours.

Valve? What Valve?

Grab a bunny and take it to the pump machine next to the fantasy shelf. You’ll need to have shelved a fair number of bunnies before this unlocks. Press E to pump up the bunny you’re holding — you’ll see a copy of it on the platform. Here’s the trick: don’t stop when the game tells you it’s fully pumped. Keep going until it explodes. Nothing bad happens; it’s only a copy, not your actual figure, so you can pump with zero guilt.

Hickory Dickory Knock

Throw a bunny at the clock above the front doors to knock it crooked, then throw another to straighten it back up. Two throws, done.

Only a Minute Late

On the side of the animal costume shelf, there’s a bunny holding an umbrella facing a clock on the ceiling that always reads 10:08. Bring it the turtle bunny and the achievement triggers.

Radish. Final Answer.

There’s a tiny radish on top of the space shelf, facing the door — similar to the tiny carrots scattered around. Talk to it three times in a row to unlock this.

Little Memories

On the wall next to the theater, across from the animal costumes, there’s a board covered in flower buds. Each bud corresponds to a theme — complete a whole theme and its flower blooms. Once a flower is open, click it and you’ll watch that theme’s performance at the theater. When the performance finishes, the achievement is yours. The board fills in as you work through themes naturally, so I’d treat this as a passive one to check back on.

After You! No, After You!

Go to the back of the store, to the gift nook with the Jenga game. Look up and find the gift on the wall above it. A bunny pops out and your camera angle shifts — this is a timing game. Bow by crouching as soon as the bunny finishes its motion, and do it three times total. You’ll need crouch, which you can buy in the upgrades computer for 30 coins. Miss the window and the bunny ducks back inside and the sequence ends, but you can simply wait a few seconds and try again. Expect to flub the first couple of bows while you learn the rhythm.

Once Upon a Clear Aisle

Clear the large pile you stood on for Mount Fluffmore first. Then stand on the mat with your back to the front doors, aim your crosshairs straight ahead at the book on the wall above the fruit stand, and hold it there until an animation starts. Once the bunny goes inside, the achievement pops.

Saved by the Shell

Save a turtle bunny for last. I’d stash one in a corner somewhere so you don’t accidentally shelve it early — that’s the mistake that’ll force a whole replay. It has to be the 5,000th bunny you shelve, i.e. the final one.

Change of Address

A natural one — complete the game and listen to what the hosts tell you at the end. Nothing extra needed.

All the Doors Lined Up

Also natural: finish the game with every bunny on its correct shelf.

Some Magic Stays Still

Finish the game and pick the “Let them rest” option.

A Star is Shelved

On the circus shelf there’s one with a star on it. Fill the shelf directly below it — the center one — with the spotlight bunny. Finish the game and choose “Let them live”, and the achievement arrives once the sequence completes. If you’d placed the spotlight bunny somewhere else, don’t sweat it: move it to the right shelf and replay the ending.

A Different Idea of Order

Complete the game and pick “Let them live”. Once the sequence is done, start a new game, place your first bunny, and watch it turn around. Wait a second, then put your crosshairs on it — but do not pick it up. It’ll do a little dance and hand you the achievement.

Very Suspicious Hat

Complete the game, choose “Let them live”, and after the sequence walk toward the hat without picking it up. Turn your back on it and wait a couple of seconds.

Blissfully Unaware

Complete the game and choose “Let them live”. After the sequence, find the one bunny on the music shelf that didn’t go into the hat. Walk up to it and it’ll vanish, granting the achievement. I happened to be holding the hat when I did this, but I can’t confirm that’s actually required.

The End… Probably.

Complete the game and pick “Let them live”, then throw the hat so all the bunnies come back out of it.

Head Office

Complete the game and choose “Let them live”, then pick up the hat and throw it straight up above your own head so you end up directly underneath it and catch it on your head.

Claw-some Collector

Collect each type of capsule — not each individual prize. Start this as early as possible so you’re not grinding the claw machine at the very end.

The 5,001st Bunny

Earned naturally as you place bunnies on the vegetable shelf. A bunny pops out from behind the sign above it and sneezes.

Order of the Carrot

Find all 10 tiny carrots hidden around the store. You can track them by ear — they make little noises — then click E or LMB on each. With all 10 collected, locate the box the king bunny is sleeping in: it’s on the wall near the gift nook, across from the weather shelf. Press E to wake him, put on the crown (from the claw machine), and bow by crouching — crouch unlocks in the upgrades computer for 30 coins. Bow three times and the achievement is yours.

 

Wrapping Up

A handful of these will come to you just by finishing a clean run, so don’t overthink the ending-based ones until you’ve played through to the credits once. Save the fiddly timed triggers — After You! No, After You! especially — for when you’re not juggling anything else.

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