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Apocalyptic World: Console Commands for All Resources

Posted on February 4, 2025

Here is a complete list of all cheat codes for infinite resources in the game.

 

Console Commands List

here are the codes for all resources, just change the amount you want, if using Edge or Chrome browser press f12:
SugarCube.State.active.variables.backpack.data.paddle=1;
SugarCube.State.active.variables.backpack.data.arrow=1000;
SugarCube.State.active.variables.backpack.data.alcohol=1000;
SugarCube.State.active.variables.backpack.data.axe=100;
SugarCube.State.active.variables.backpack.data.antibiotics=1000;
SugarCube.State.active.variables.backpack.data.duck_tape=1000;
SugarCube.State.active.variables.backpack.data.dumbbell=10;
SugarCube.State.active.variables.backpack.data.food=1000;
SugarCube.State.active.variables.backpack.data.glue=1000;
SugarCube.State.active.variables.backpack.data.rope=1000;
SugarCube.State.active.variables.backpack.data.soda=1000;
SugarCube.State.active.variables.backpack.data.tobacco=1000;
SugarCube.State.active.variables.backpack.data.wood=1000;
SugarCube.State.active.variables.backpack.data.glass=1000;
SugarCube.State.active.variables.backpack.data.fuel=1000;
SugarCube.State.active.variables.backpack.data.bow=100;
SugarCube.State.active.variables.backpack.data.cosmetics=1000;
SugarCube.State.active.variables.backpack.data.knife=100;
SugarCube.State.active.variables.backpack.data.plastic=1000;
SugarCube.State.active.variables.backpack.data.gas_mask=1000;
SugarCube.State.active.variables.backpack.data.bullet_revolver=100;
SugarCube.State.active.variables.backpack.data.bandage=1000;
SugarCube.State.active.variables.backpack.data.buttplug=100;
SugarCube.State.active.variables.backpack.data.chastity_belt=100;
SugarCube.State.active.variables.backpack.data.cloth=1000;
SugarCube.State.active.variables.backpack.data.condom=1000;
SugarCube.State.active.variables.backpack.data.fertility_potion=1000;
SugarCube.State.active.variables.backpack.data.hair_dye_kit=1000;
SugarCube.State.active.variables.backpack.data.pregnancy_speed_potion=1000;
SugarCube.State.active.variables.backpack.data.whippit=1000;
SugarCube.State.active.variables.backpack.data.sextoy=1000;
SugarCube.State.active.variables.backpack.data.xanax=1000;
SugarCube.State.active.variables.backpack.data.pregnancy_potion=100;
SugarCube.State.active.variables.backpack.data.towel=1000;
SugarCube.State.active.variables.backpack.data.glowing_mushroom=1000;
SugarCube.State.active.variables.backpack.data.champagne=1000;
SugarCube.State.active.variables.backpack.data.candy=1000;
SugarCube.State.active.variables.backpack.data.flower=1000;
SugarCube.State.active.variables.backpack.data.hay=1000;
SugarCube.State.active.variables.backpack.data.metal=1000;
SugarCube.State.active.variables.backpack.data.milk=1000;
SugarCube.State.active.variables.backpack.data.necklace_cheap=1000;
SugarCube.State.active.variables.backpack.data.pelt_wolf=1000;
SugarCube.State.active.variables.backpack.data.piercing=100;
SugarCube.State.active.variables.backpack.data.plush=1000;
SugarCube.State.active.variables.backpack.data.solar_panel=1000;
SugarCube.State.active.variables.backpack.data.tribe_medallion=1000;
SugarCube.State.active.variables.backpack.data.book=1000;
SugarCube.State.active.variables.backpack.data.body_armor=100;
SugarCube.State.active.variables.backpack.data.dumbestbell=100;
SugarCube.State.active.variables.backpack.data.kettlebell=100;
SugarCube.State.active.variables.backpack.data.pickaxe=1;

SugarCube.State.active.variables.player.money+=99000;
SugarCube.State.active.variables.player.strength=1000;
SugarCube.State.active.variables.player.endurance=1000;
SugarCube.State.active.variables.player.int=1000;
SugarCube.State.active.variables.player.maxEnergy=1000;
SugarCube.State.active.variables.player.energy=1000;
SugarCube.State.active.variables.player.maxHunger=100;
SugarCube.State.active.variables.player.sexp=1000;
SugarCube.State.active.variables.player.reputation_bounty_hunter=100;
SugarCube.State.active.variables.player.reputation=1000;
SugarCube.State.active.variables.player.gambler=100;
SugarCube.State.active.variables.player.goodwill=1000;

SugarCube.State.active.variables.guesthouseLimit+=50;
SugarCube.State.active.variables.basementLimit+=50;

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