Find all the spells in the game and their description here.
[READ ME] Disclaimer
(Just a formula to greet.)
Enjoy the full list of spells and their description currently available in the game.
First though, please take note of the following informations :
- This guide is written in ENGLISH. As there is currently no other language available for the game i will not publish translations for this guide. Though feel free to do your own translation and publish it, i will publish this guide again if the game gets an Official FRENCH translation.
- The current classes that possess Magical Abilities are the following ones :
– Battlemagos / Guildmagos / Champion / Hierophant / Hospitaller / Ranger
With a total of 7 different Magical Domains known as :
– Air / Earth / Fire / Body / Mind / Spirit / Nature.* Battlemagos specialize in Fire to Tier 4 and has access to Tier 2 of Air and Earth.
* Guildmagos has acces to Tier 4 of Air / Earth / Fire.
* Champion is restricted to Tier 2 of Body / Mind / Spirit.
* Hierophant has access to Tier 4 of Body / Mind / Spirit.
* Hospitaller specialize in Body to Tier 4 and has access to Tier 2 of Mind and Spirit.
* Ranger is the only one with access to Nature up to Tier 3 with a mix of other domains.
Have a good reading !
– AIR –
- Blink = Cost 4 Att. / Cascade 10 / Target Self
Targets the character themself.
Adds conditions : Lesser Haste (+3 Movement) Lesser Invisibility (+Invisible) - Mark of Blurring = Cost 4 Att. / Cascade 9 / Target Self
Targets the character themself.
Add condition : Blurred (+2 Dodge) - Magic Missile = Cost 5 Att. / Cascade 10 / Target Enemies / AoE Point
Targets any opponent anywhere on the battlefield.
Deals 1-4 (+Magical Aptitude) damage. #Magical - Steal Breath = Cost 10 Att. / Cascade 8 / Target Enemies / AoE Point
Targets any opponent anywhere on the battlefield.
Adds conditions : Disrupted (-3 Dodge -1 Movement -1 Melee/Range To Hit)
Fearful (+Afraid -2 Willpower -2 Melee To Hit) Mute (+Silence)
- Blinding Bolt = Cost 10 Att. / Cascade 13 / Target Enemies / AoE Point
Targets any opponent anywhere on the battlefield.
Add condition : Lesser Blindness (+Blind -1 Agility -6 Awareness) - Mark of Haste = Cost 6 Att. / Cascade 14 / Target Allies / AoE Point
Targets any ally anywhere on the battlefield.
Add condition : Greater Haste (+4 Movement) - Purge Invisibility = Cost 10 Att. / Cascade 12 / Target Enemies / AoE All
Targets all opponents on the battlefield.
Remove condition with tag : #Invisible
- Dispel Magic = Cost 10 Att. / Cascade 15 / Target Anyone / AoE Point
Targets any opponent or ally anywhere on the battlefield.
Removes all magical conditions. - Mark of Invisibility = Cost 20 Att. / Cascade 16 / Target Allies / AoE Point
Targets any ally anywhere on the battlefield.
Add condition : Invisible (+Invisible) - Lightning Strike = Cost 15 Att. / Cascade 18 / Target Enemies / AoE Point
Targets any opponent anywhere on the battlefield.
Deals 2-9 (+Magical Aptitude) damage. #Magical #Electric - Poison Globe = Cost 15 Att. / Cascade 16 / Target Enemies / AoE Sphere
Targets all opponents in the sphere target area.
Adds condtions : Strong Poison (+Poison -4 Intelligence -4 Presence -4 Strenght)
Stunned (+Stun +Vulnerable)
- Thunderclap = Cost 30 Att. / Cascade 18 / Target Enemies / AoE All
Targets all opponents on the battlefield.
Adds conditions : Lesser Blindness (+Blind -1 Agility -6 Awareness)
Deafened (+Deaf -2 Awareness) Mute (+Silence)
Stunned (+Stun +Vulnerable)
Deals 6-8 (+Magical Aptitude) damage. #Magical #Kinetic
– EARTH –
- Arcane Shockwave = Cost 15 Att. / Cascade 12 / Target Enemies / AoE Line
Targets all opponents in the Line target area.
Add condition : Stunned (+Stun +Vulnerable) - Mark of Lethargy = Cost 4 Att. / Cascade 11 / Target Enemies / AoE Point
Targets any opponent anywhere on the battlefield.
Add condition : Slowed (-2 Movement) - Summon Vermin = Cost 10 Att. / Cascade 16 / AoE Point
Targets any tile anywhere on the battlefield.
Summon 1 creature : Crab / Giant Bat / Giant Rat - Swarm of Gnats = Cost 3 Att. / Cascade 12 / Target Enemies / AoE Point
Targets any opponent anywhere on the battlefield.
Add condition : Disrupted (-3 Dodge -1 Movement -1 Melee / Range To Hit)
Deals 1-4 (+Magical Aptitude) damage. #Magical
- Mass Lethargy = Cost 15 Att. / Cascade 14 / Target Enemies / AoE Sphere
Targets all opponents in the sphere target area.
Add condition : Slowed (-2 Movement) - Stoneskin = Cost 8 Att. / Cascade 14 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Stoneskinned (+5 Natural Soak +25 Acid / Cold / Electric / Fire Resistance) - Summon Giant Insect = Cost 15 Att. / Cascade 16 / AoE Point
Targets any tile anywhere on the battlefield.
Summon 1 creature : Rhino Beetle / Giant Beetle / Giant Centipede
- Breath Glass = Cost 20 Att. / Cascade 16 / Target Anyone / AoE Cone
Targets all opponents and allies in the cone target area.
Add condition : Lesser Blindness (+Blind -1 Agility -6 Awareness)
Deals 1-4 (+Magical Aptitude) damage. #Magical - Diamond Form = Cost 30 Att. / Cascade 16 / Target Allies / AoE Point
Targets any ally anywhere on the battlefield.
Add condition : Diamondskinned (+7 Natural Soak )
(+100 Acid / Cold / Electric / Fire Resistance)
(+100 Blindness Resistance +100 Crit. Hits Resistance)
(+100 Deafness Resistance +100 Disease Resistance)
(+100 Paralysis Resistance +100 Poison Resistance) - Summon Ooze = Cost 20 Att. / Cascade 19 / AoE Point
Targets any tile anywhere on the battlefield.
Summon 1 creature : Ooze
- Distort Mass = Cost 30 Att. / Cascade 18 / Target Enemies / AoE Point
Targets any opponent anywhere on the battlefield.
Deals 15-30 (+Magical Aptitude) damage. #Magical #Kinetic
– FIRE –
- Aura of Flame = Cost 15 Att. / Cascade 12 / Target Anyone / AoE Aura
Targets all opponents and allies in the Aura target area.
Deals 4-8 (+Magical Aptitude) damage. #Fire #Magical - Flaming Fists = Cost 6 Att. / Cascade 12 / Target Anyone / AoE Melee
Targets any opponent or ally adjacent to the caster.
Deals 4-8 (+Magical Aptitude) damage. #Fire #Magical - Fire Warrior = Cost 6 Att. / Cascade 8 / Target Self
Targets the caster themself.
Adds conditions : Fortified Strenght (+2 Strenght) / Lesser Frenzy (+1 Attack Count) - Mark of Illumination = Cost 2 Att. / Cascade 8 / Target Anyone / AoE Point
Targets any opponent or ally anywhere on the battlefield.
Add condition : Illuminated (+Light)
- Aura of Fire Resistance = Cost 10 Att. / Cascade 14 / Target Allies / AoE Aura
Targets all allies in the aura target area.
Add condition : Fire Resistance (+50 Fire Damage Resistance) - Searing Lash = Cost 15 Att. / Cascade 14 / Target Anyone / AoE Line
Targets all opponents and allies in the line target area.
Deals 4-8 (+Magical Aptitude) damage. #Fire #Magical - Summon Magmite = Cost 25 Att. / Cascade 17 / AoE Point
Targets any tile anywhere on the battlefield.
Summon 1 creature : Magmite
- Fireball = Cost 17 Att. / Cascade 17 / Target Anyone / AoE Sphere
Targets all opponents and allies in the sphere target area.
Deals 4-8 (+Magical Aptitude) damage. #Magical #Fire - Fire Frenzy = Cost 20 Att. / Cascade 16 / Target Allies / AoE All
Targets all allies on the battlefield.
Adds conditions : Fortified Will (+2 Willpower) Lesser Frenzy (+1 Attack Count)
Deals 4-8 (+Magical Aptitude) damage. #Magical #Fire - Inferno = Cost 25 Att. / Cascade 16 / Target Anyone / AoE All
Targets all opponents and all allies on the battlefield.
Deals 6-12 (+Magical Aptitude) damage. #Magical #Fire
- Breath of the Ancients = Cost 25 Att. / Cascade 18 / Target Anyone / AoE Cone
Targets all opponents and allies on the cone target area.
Deals 6-12 (+Magical Aptitude) damage. #Magical #Fire
– BODY –
- Bear Strength = Cost 8 Att. / Cascade 12 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Fortified Strength (+2 Strength) - Cure Moderate Poison = Cost 5 Att. / Cascade 10 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Remove conditions with tags : #Moderate Poison #Weak Poison - Minor Lay on Hands = Cost 3 Att. / Cascade 10 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Remove condition with tag : #Bleeding
Heals 3-6 (+Magical Aptitude) Vitality. - Serpent Grace = Cost 5 Att. / Cascade 12 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Fortified Agility (+2 Agility)
- Cure Moderate Disease = Cost 10 Att. / Cascade 14 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Remove conditions with tags : #Moderate Disease #Weak Disease #Nauseous - Fleet of Foot = Cost 10 Att. / Cascade 12 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Lesser Haste (+3 Movement)
Remove conditions with tags : #Asleep #Paralysis #Stun - Lesser Regeneration = Cost 5 Att. / Cascade 14 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Lesser Regeneration (+2 Vitality / Turn) - Moderate Lay on Hands = Cost 8 Att. / Cascade 13 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Remove condition with tag : #Bleeding
Heals 6-12 (+Magical Aptitude) Vitality. - Pestilence = Cost 15 Att. / Cascade 14 / Target Enemies / AoE Aura
Targets all opponents in the aura target area.
Add condition : Strong Disease (-2 Agility -2 Strength)
- Circle of Healing = Cost 15 Att. / Cascade 16 / Target Allies / AoE Aura
Targets all allies in the aura target area.
Remove condition with tag : #Bleeding
Heals 6-12 (+Magical Aptitude) Vitality. - Corporal Restoration = Cost 20 Att. / Cascade 18 / Target Anyone / AoE Touch
Targets any opponent or ally adjacent to the caster.
Remove condition with tag : #Asleep #Bleeding #Blind #Deaf #Disease
#Intoxicated #Paralysis #Poison #Silence #Stun
Heals 12-18 (+Magical Aptitude) Vitality. - Greater Lay on Hands = Cost 12 Att. / Cascade 16 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Remove condition with tag : #Bleeding
Heals 12-18 (+Magical Aptitude) Vitality. - Greater Regeneration = Cost 15 Att. / Cascade 16 / Target Anyone / AoE Touch
Targets any opponent or ally adjacent to the caster.
Add condition : Greater Regeneration (+6 Vitality / Turn) - Miasma = Cost 15 Att. / Cascade 16 / Target Enemies / AoE Aura
Targets all opponents in the aura target area.
Add condition : Disrupted (-3 Dodge -1 Movement -1 Melee / Range To Hit)
Strong Poison (-4 Intellect -4 Presence -4 Strength)
- Circle of Corporal Restoration = Cost 30 Att. / Cascade 18 / Target Allies / AoE Aura
Targets all allies in the aura target area.
Remove condition with tag : #Asleep #Bleeding #Blind #Deaf #Disease
#Intoxicated #Paralysis #Poison #Silence #Stun
Heals 12-18 (+Magical Aptitude) Vitality.
– MIND –
- Aura of Fear = Cost 8 Att. / Cascade 10 / Target Enemies / AoE Aura
Targets all opponents in the aura target area.
Add condition : Fearful (+Afraid) Disrupted (-3 Dodge -1 Movement -1 Melee / Range To Hit) - Clear Senses = Cost 10 Att. / Cascade 8 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Clarity of Mind (+2 Intellect +2 Presence)
Remove conditions with tags : #Blind #Deaf #Silence - Fortify Awareness = Cost 6 Att. / Cascade 12 / Target Allies / AoE Aura
Targets all allies in the aura target area.
Adds conditions : Fortified Awareness (+4 Awareness) Fortified Initiative (+2 Initiative) - Fortify Will = Cost 6 Att. / Cascade 10 / Target Allies / AoE Aura
Targets all allies in the aura target area.
Add condition : Fortified Will (+2 Willpower) - Instil Courage = Cost 10 Att. / Cascade 12 / Target Allies / AoE Aura
Targets all allies in the aura target area.
Add condition : Inspired (+2 Melee / Range To Hit)
Remove conditions with tags : #Afraid #Panic - Sublime Projection = Cost 8 Att. / Cascade 12 / Target Enemies / AoE Point
Targets any opponent anywhere on the battlefield.
Deals 2-4 (+Magical Aptitude) damage. #Magical #Sublime
- Heal Mind = Cost 10 Att. / Cascade 12 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Remove conditions with tags : #Bleeding #Charmed #Confusion #Insanity
Heals 3-6 (+Magical Aptitude) Vitality. - Holy Lance = Cost 10 Att. / Cascade 14 / Target Enemies / AoE Line
Targets all opponents in the line target area.
Deals 4-8 (+Magical Aptitude) damage. #Blunt #Magical #Sublime - Searing Light = Cost 14 Att. / Cascade 14 / Target Enemies / AoE Aura
Targets all opponents in the aura target area.
Add condition : Fearful (+Afraid -2 Willpower -2 Melee To Hit)
Deals 2-4 (+Magical Aptitude) damage. #Magical #Sublime - Stunning Touch = Cost 5 Att. / Cascade 13 / Target Enemies / AoE Melee
Targets any opponent adjacent to the caster.
Add condition : Stunned (+Stun +Vulnerable)
Deals 2-4 (+Magical Aptitude) damage. #Magical #Sublime
- Hysterical Blindness = Cost 30 Att. / Cascade 16 / Target Enemies / AoE Aura
Targets all opponents in the aura target area.
Add condition : Lesser Blidness (+Blind -1 Agility -6 Awareness) Fearful (+Afraid) - Mental Restoration = Cost 20 Att. / Cascade 16 / Target Anyone / AoE Touch
Targets any opponent or ally adjacent to the caster.
Add condition : Stunned (+Stun +Vulnerable)
Remove conditions with tags : #Afraid #Asleep #Charmed #Confusion
#Insanity #Panic #Paralysis #Stun - Stunning Aura = Cost 20 Att. / Cascade 16 / Target Enemies / AoE Aura
Targets all opponents in the aura target area.
Add condition : Stunned (+Stun)
Deals 3-6 (+Magical Aptitude) damage. #Magical #Sublime - Touch of Confusion = Cost 15 Att. / Cascade 13 / Target Enemies / AoE Melee
Targets any opponent adjacent to the caster.
Add condition : Confused (+Confusion)
- Circle of Mental Restoration = Cost 30 Att. / Cascade 18 / Target Allies / AoE Aura
Targets all allies in the aura target area.
Add condition : Fortify Will (+2 Willpower) Stunned (+Stun +Vulnerable)
Remove conditions with tags : #Afraid #Asleep #Charmed #Confusion
#Insanity #Panic #Paralysis #Stun
– SPIRIT –
- Blessing Touch = Cost 5 Att. / Cascade 9 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Blessed (+1 Dodge +1 Toughness +1 Willpower +1 Melee / Range To Hit) - Hammer of Light = Cost 8 Att. / Cascade 10 / Target Enemies / AoE Melee
Targets any opponent adjacent to the caster.
Deals 4-8 (+Magical Aptitude) damage. #Blunt #Magical #Sublime - Holy Light = Cost 2 Att. / Cascade 8 / Target Anyone / AoE Touch
Targets any opponent or ally adjacent to the caster.
Adds conditions : Illuminated (+Light) Inspired (+2 Melee/Range To Hit) - Mark of Heroism = Cost 3 Att. / Cascade 12 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Heroic Inspiration (+2 Melee Dmg.) - Touch of Condemnation = Cost 8 Att. / Cascade 12 / Target Enemies / AoE Melee
Targets any opponent adjacent to the caster.
Add condition : Condemned (-2 Dodge -2 Toughness -2 Willpower)
- Aura of Condemnation = Cost 14 Att. / Cascade 16 / Target Enemies / AoE Aura
Targets all opponents in the aura tarrget area.
Add condition : Condemned (-2 Dodge -2 Toughness -2 Willpower) - Aura of Silence = Cost 8 Att. / Cascade 12 / Target Enemies / AoE Aura
Targets all opponents in the aura tarrget area.
Adds conditions : Disrupted (-3 Dodge -1 Movement -1 Melee / Range To Hit)
Fearful (+Afraid -2 Willpower -2 Melee To Hit) Mute (+Silence) - Bessing Aura = Cost 10 Att. / Cascade 14 / Target Allies / AoE Aura
Targets all allies in the aura tarrget area.
Add condition : Blessed (+1 Dodge +1 Toughness +1 Willpower +1 Melee / Range To Hit) - Heroic Aura = Cost 10 Att. / Cascade 14 / Target Allies / AoE Aura
Targets all allies in the aura tarrget area.
Add condition : Heroic Inspiration (+2 Melee Dmg.) - Touch of Weakness = Cost 6 Att. / Cascade 10 / Target Enemies / AoE Melee
Targets any opponent adjacent to the caster.
Add condition : Weakened (-2 Strength)
- Command of Paralyzation = Cost 20 Att. / Cascade 16 / Target Enemies / AoE Point
Targets any opponent anywhere on the battlefield.
Add condition : Paralyzed (+Paralysis) - Holy Judgement = Cost 10 Att. / Cascade 16 / Target Enemies / AoE Melee
Targets any opponent adjacent to the caster.
Deals 6-14 (+Magical Aptitude) damage. #Blunt #Magical #Sublime - Purge Magic = Cost 20 Att. / Cascade 16 / Target Anyone / AoE Aura
Targets all opponents and allies in the aura tarrget area.
Remove all magical conditions.
- Divine Intervention = Cost 30 Att. / Cascade 18 / Target Allies / AoE Aura
Targets all allies in the aura tarrget area.
Add condition : Blessed (+1 Dodge +1 Toughness +1 Willpower +1 Melee / Range To Hit)
Heroic Inspiration (+2 Melee Dmg.)
Remove condition with tag : #Bleeding
Heals 6-12 (+Magical Aptitude) Vitality.
– NATURE –
- Barskin = Cost 4 Att. / Cascade 12 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Barskinned (+3 Natural Soak)
The Ranger also has access to the following TIER I spells from :
– Body (Cleric) = Bear Strength / Cure Moderate Poison / Minor Lay on Hands / Serpent Grace
– Spirit (Cleric) = Fortify Awareness
- Armor of Thorns = Cost 8 Att. / Cascade 12 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Barskinned (+3 Natural Soak) Thornclad (+3 Retribution) - Curse of Ensnarement = Cost 8 Att. / Cascade 14 / Target Enemies / AoE Point
Targets any opponent anywhere on the battlefield.
Add condition : Immobilized (+Immobile)
The Ranger also has access to the following TIER II spells from :
– Body (Cleric) = Lesser Regeneration
– Earth (Mage) = Summon Giant Insect
- Force of Nature = Cost 20 Att. / Cascade 16 / Target Allies / AoE Touch
Targets any ally adjacent to the caster.
Add condition : Barskinned (+3 Natural Soak) Lesser Regeneration (+2 Vitality / Turn)
Fortify Strength (+2 Strength) Fortify Agility (+2 Agility) - Web of Roots = Cost 15 Att. / Cascade 16 / Target Enemies / AoE Sphere
Targets all opponents in the sphere target area.
Add condition : Immobilized (+Immobile)
The Ranger also has access to the following TIER III spells from :
– Body (Cleric) = Greater Regeneration
Status Tag
A status tag is a sub-condition added by spells or attacks to opponents or allies.
Below is a list of all the tags you can encounter.
- #Afraid = {Lack of in game description. I theorize that enemies are stunned on spot. And we are shaken off this stance with 1 hit.}
- #Asleep = character cannot move or act during their turn. Also get #Vulnerable.
- #Bleeding = character take random amount of damage at the start of each turn.
1 to 10% of Max Vitality until cured. - #Blind = character cannot use, or be affected by, spells or abilities that require to see.
- #Charmed = character cannot act during their turn.
- #Confusion = character cannot act during their turn.
- #Deaf = character cannot use, or be affected by, spells or abilities that require to hear.
- #Disease = character suffers from one or more various disease.
Exist in 3 Variants : Weak / Moderate / Strong ; Each variant affect your stats.
Weak -1 Agility / Moderate -1 Agility -1 Strength / Strong -2 Agility -2 Strength - #Immobile = character cannot move but can still fight. Considered #Vulnerable.
- #Injury = character suffers from a serious wound.
Head = (-1 Intellect -1 Presence -1 Initiative -1 Awareness)
Torso = (-1 Strength)
Arm (-1 Agility -1 Strength -1 Melee / Range To Hit)
Leg = (-4 Dodge -1 Movement) - #Insanity = character cannot act during their turn.
- #Intoxicated = character suffers from abuse of drugs or alcohol.
- #Invisible = character will not be spotted until they attack an opponent or use a spell or ability.
- #Nauseous = variant of disease. Inflict -1 Strength to character.
- #Paralysis = character cannot move or act during their turn. Also get #Vulnerable.
- #Panic = {Lack of in game description. This is a theory but i believe enemies flee from you. And are shaked off this stance with 1 hit.}
- #Poison = character take random amount of damage at the start of each turn.
1 to 10% of Max Vitality until cured.
Exist in 3 Variants : Weak / Moderate / Strong ; Each variant affect your stats.
Moderate -1 Agility / Strong -4 Intellect -4 Presence -4 Strength - #Silence = character cannot use, or be affected by, spells or abilities that require to speak.
- #Stun = character cannot move or act during their turn. Also get #Vulnerable.
- #Vulnerable = character cannot defend. Easier To Hit. Can be Backstabbed.
Thanks to Talamarie for their excellent guide; all credit belongs to their effort. If this guide helps you, please support and rate it here. Enjoy the game.
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