This guide will list all instances of treasures, hidden items, and bestiary entries that can be missed by progressing the main story. By taking a few precautions you can easily platinum the game in one playthrough.
Below I will give a beat-by-beat list of everything that can be missed as you play through the main-story.
No, but the last two jobs are optional and are found in the Eureka, The Forbidden Land.
All magic can be bought from a shop. Should you sell your Odin, Leviathan, and Bahamut spells then you can buy more from the hidden shop in Eureka, the Forbidden Land.
In addition to completing the main-story, there are ten metrics that grant the achievements needed to platinum the game.
Legendary Treasure Hunter
Open every treasure-chest in the game. If you are thorough then this will unlock in the final area, World of Darkness. Missable.
Collect all hidden-items. If you are thorough then this will unlock in Eureka, The Forbidden Land. Missable.
Visit every area once. If you are thorough then this will unlock in the final area, World of Darkness. This requires you to visit every area, including all the Chocobo Woods. There are 3 Woods on the Floating Continent and 10 on the Surface World. Casting the Sight spell will show all the areas you have previously visited as well listing the few areas that get locked-off. Not missable.
Buy all the Summon magic from Replito and defeat Odin, Leviathan, and Bahamut. Then give all 8 spells on the one character. Not missable.
Encounter every monster. If you are thorough then this will unlock upon defeating the final boss. Missable.
Defeat all optional bosses in Eureka, The Forbidden Land. Not missable.
Grind one character’s Job Level in a single job to 99. Job Level is increased by one for every five actions taken in battle. Not missable.
Obtain 500,000 Gil. This achievement is attained by playing normally. Not missable.
Defeat five-hundred monsters. This achievement is attained by playing normally. Not missable.
All party members must reach Level 50. This achievement is attained by playing normally and is in fact mandatory to survive the endgame. Not missable.
Not Missable: First Visit to Canaan
This event isn’t missable, but changes slightly depending on where you are in the story.
When you reach Canaan for the first time, Cid will leave the party to attend to his sick wife. She needs an Elixir, and it just so happens there’s an elixir hidden in this very town.
You’ll find it in the Bottom-Right corner of the map. Your reward from Cid is access to his treasure-trove. If you don’t do this early then he won’t talk about the trove, but he will move from his initial place, allowing you to press the candle-switch.
After you acquire the Fire Crystal, you’ll be prompted to travel to Tokkul. When you enter the town, you’ll be arrested and taken to Hein’s Castle.
Hein’s Castle is a one-time-only dungeon. Upon defeating the boss, it will be locked-off for the rest of your playthrough.
There are 11 treasure-chests and 1 hidden-item to find. The hidden-item is a copy of the Mini spell that you can get from an NPC in the room you start in.
Before Completing the Cave of Tides
The Wrecked Ship is your first stop when you leave the Floating Continent. Here you will meet Aria, who is needed to help you find the Water Crystal in the Cave of Tides.
There are 2 Treasure Chests to open in the Wrecked Ship, and this place will be locked-off upon acquiring the Water Crystal.
Recommendation: Before Flying over Saronia
When you fly over Saronia in the Enterprise, you will be shot down. Shortly afterwards, you will get another airship, however you will never be able to fight monsters while sailing on the ocean again. Some of the following monsters can be fought on rivers, but to be on the safe side it is best to fight them all before heading to Saronia.
Before Defeating Garuda in Castle Saronia
After flying over Saronia you’ll be shot down, losing the Enterprise. The story guides you into picking up Alus as a party-member, while also strongly hinting you should pick up the Dragoon gear lying around and change the party into Dragoons before heading to Saronia castle.
Before fighting Garuda YOU MUST head to South-West Saronia and speak to the two old men NPCs walking around. They’ll grant you 2 pieces of equipment that count towards the Hidden-Item Achievement. They will not give you anything if you speak to them after defeating Garuda.
No Longer Missable: Lake Dohr
In previous versions of the game you could not return to Lake Dohr after beating the dungeon boss, Leviathan.
However, in the Pixel Remaster you can return to Lake Dohr without issue.
After completing the Cave of Shadows, you will be prompted to return to Doga’s Manor. On returning you will be teleported to the dungeon, Doga’s Grotto. You can freely enter and exit this dungeon until you defeat the pair of bosses at the end, after which this area will be locked-off.
There are 6 treasure-chests to find.
#155 can be fought elsewhere as a monster inside a treasure-chest in the Sunken Cave.
The Point of No Return: Crystal Tower
At the top of the Crystal Tower, there is a room with a mirror and five wyrms. The moment you touch the mirror a cutscene will play that moves you to next room that contains Xande. You cannot teleport out of the dungeon and from here on you are locked into the endgame.Beating Xande sends you to the World of Darkness, which is home to four mandatory bosses, four optional bosses, and the final boss. Beating the final boss sends you through the lengthly credits before placing you right outside the Ancients’ Maze next to your airship, the Invincible. You’re free to fight Xande and explore World of Darkness again if you wish.
For convenience’s sake it is best to have filled out the bestiary before confronting Xande.
You will need to have these other tasks fulfilled as well.
- All Hidden-Items found.
- All Eureka Weapons found.
- A Level 50+ party.
- All Summons.
- All but 4 treasure-chests opened.
- At least one Job grinded to Job Level 99.
- Every area visited with the exception of the World of Darkness.
The World of Darkness contains 4 chests guarded by bosse, and the following Bestiary entries: